#include <mudlib.h>
inherit STORE;
void reset(status arg) {
reset_doors(arg);
load_door(({
"file", "room/city/market5",
"direction", "west door",
"long",
"A huge iron bound set of double doors.\n",
"key id", "city key",
}));
::reset(arg);
if(arg) return;
set_short("the General Store");
set_long(
"\tThe Squashed Goblin General Store.\n"+
"You have entered the town's shop. There is a large counter with its \n"+
"keeper standing behind it, and behind him an entrance to another room \n"+
"where you see numerous rows of merchandise which reach up high and out \n"
"of your view. ");
set_weather(2,4,0);
set_owner("Farin");
}