inherit "inherit/room2";
reset(arg) {
  if(!present("couch")) {
    object couch;
    couch = clone_object("inherit/chair");
    couch -> set_max_sitters(2);
    couch -> set_long(
	"The soft leather couch looks ideal to sit and rest comfortably in.\n");
    couch -> set_name("couch");
    move_object(couch, this_object());
  }
  if(arg) return;
  set_short("the inn above skandles downfall");
  set_long(
	"A small white window peers out over the street below, into \n"+
	"the city streets of Tempus. A small dark curtain is gathered\n"+
	"by its sides. The walls are sparsely decorated, as is the room. \n"+
	"the only items in the room to give any traveller any welcome  \n"+
	"is the soft bed, and the couch over against the far wall.\n");
  set_weather(1, 1, 0);
  set_items(({
	
	"window#white window",
	"A white window which looks over the city streets below",
	"street#streets#city#tempus",
	"From here you can easily see Merchant Street below",
	"wall#walls", "They are sparsely decorated",
	"bed", "A nice soft bed. This one has white cotton sheets"
   }));
  set_exits(({ "room/city/pub/inn5", "east" }));
}