LPMUD/
LPMUD/BIN/
LPMUD/DOC/
LPMUD/MUDLIB/
LPMUD/MUDLIB/BANISH/
LPMUD/MUDLIB/D/
LPMUD/MUDLIB/DOC/
LPMUD/MUDLIB/DOC/DOMAINS/
LPMUD/MUDLIB/DOC/EFUN/
LPMUD/MUDLIB/DOC/EXAMPLES/
LPMUD/MUDLIB/DOC/EXAMPLES/ARMOUR/
LPMUD/MUDLIB/DOC/EXAMPLES/CONTAIN/
LPMUD/MUDLIB/DOC/EXAMPLES/FOOD/
LPMUD/MUDLIB/DOC/EXAMPLES/MAGIC/
LPMUD/MUDLIB/DOC/EXAMPLES/MONSTER/
LPMUD/MUDLIB/DOC/EXAMPLES/ROOM/
LPMUD/MUDLIB/DOC/EXAMPLES/WEAPONS/
LPMUD/MUDLIB/FUNCTION/
LPMUD/MUDLIB/INCLUDE/
LPMUD/MUDLIB/INCLUDE/FN_SPECS/
LPMUD/MUDLIB/INCLUDE/SKILLS/
LPMUD/MUDLIB/INFO/
LPMUD/MUDLIB/INHERIT/BASE/
LPMUD/MUDLIB/LOG/
LPMUD/MUDLIB/MANUALS/312/
LPMUD/MUDLIB/NEWS/
LPMUD/MUDLIB/OBJ/PARTY/
LPMUD/MUDLIB/OBJ/SHADOWS/
LPMUD/MUDLIB/OBJECTS/COMPONEN/
LPMUD/MUDLIB/OPEN/
LPMUD/MUDLIB/OPEN/LIBRARY/
LPMUD/MUDLIB/OPEN/PARTY/
LPMUD/MUDLIB/PLAYERS/
LPMUD/MUDLIB/PLAYERS/ZIL/
LPMUD/MUDLIB/ROOM/
LPMUD/MUDLIB/ROOM/CITY/ARENA/
LPMUD/MUDLIB/ROOM/CITY/CREATOR/
LPMUD/MUDLIB/ROOM/CITY/GARDEN/MONST/
LPMUD/MUDLIB/ROOM/CITY/OBJ/
LPMUD/MUDLIB/ROOM/CITY/PUB/
LPMUD/MUDLIB/ROOM/CITY/SHOP/
LPMUD/MUDLIB/ROOM/DEATH/
LPMUD/MUDLIB/ROOM/REGISTRY/
LPMUD/MUDLIB/SECURE/
LPMUD/MUDLIB/SECURE/UDP_CMD_/
LPMUD/MUDLIB/SKILLS/
LPMUD/MUDLIB/SKILLS/FIGHTER/
LPMUD/MUDLIB/SKILLS/THIEF/
LPMUD/MUDLIB/USR/
LPMUD/MUDLIB/USR/CREATORS/
LPMUD/MUDLIB/USR/PLAYERS/
inherit "inherit/monster";

reset(arg) {
  ::reset(arg);
  if(arg) return;

  set_name("beggar");
  set_short("A small beggar man");
  set_long(
	"A filthy beggar. He looks disease ridden and dirty.\n");
  set_level(1);
  set_gender(1);
  set_hp(40);
  set_ac(3);
  set_wc(5);
  load_chat(10, ({ "Beggar asks: Could you spare some money?\n",
	"Beggar says: Please, could I have some money.\n",
	"Beggar asks: Please, I am really thirsty?\n",
	"Beggar asks: Please, could you spare some money for an old man?\n"
  }));
  load_a_chat(10, ({ "Beggar exclaims: Ouch!\n",
	"Beggar exclaims: Don't do that!\n",
	"Beggar bursts into tears.\n",
	"Beggar exclaims: You're hurting me!\n",
  }));
  set_race("human");
  move_object(clone_object("room/city/monst/knife"),this_object());
  init_command("wield knife");
}

init() {
 ::init();
}

catch_tell(string str) {
 string tmp1, tmp2;
 int i;
 

  if(sscanf(str, "%s gives you %d gold coins\n", tmp1, i)) {
    if(i > 20) {
      tell_room(environment(), "Beggar exclaims: Thankyou!\n");
      dothis();
    }
    else {
      tell_room(environment(), "Beggar says: Cheap skate.\n");
    }
  }
}

dothis() {
  command("east", this_object());
  command("buy beer");
  command("drink beer");
}