inherit "inherit/monster";
reset(arg) {
::reset(arg);
if(arg) return;
set_race("ogre");
set_gender(1);
set_level(10);
set_name("bloodeye");
set_short("Bloodeye, the ogre barman");
set_long(
"Big, strong and yellow. Bloodeye is the barman for Skandles' Downfall.\n"+
"Even though he might not look smart, his muscles do the talking for him.\n");
load_chat(10, ({ "Bloodeye licks a glass clean.\n",
"Bloodeye looks behind the bar.\n",
"Bloodeye watches you carefully.\n",
"Bloodeye drinks a mug of beer.\n",
"Bloodeye says: You not look like a thief person.\n",
"Bloodeye looks warily behind the bar.\n",
"Bloodeye watches the room carefully.\n",
"Bloodeye says: You not be stirrin' up twubble hey?\n",
"Bloodeye says: No twubble fom you I hope.\n",
"Bloodeye sneazes into a beer mug.\n" }));
load_a_chat(10, ({ "Bloodeye exclaims: You're not a nice person!\n",
"Bloodeye smashes a bottle over your head.\n",
"Bloodeye says: You're a nasty person!\n",
"Bloodeye throws a mug of beer at you!\n" }));
set_wc(14);
set_ac(10);
set_spell_dam(3);
set_spell_mess1("Bloodeye smashes you with his fist!");
set_spell_mess2("Bloodeye smashes 0 with his fist!");
set_al(-10);
add_money(random(50) + 35);
load_l_chat(5, "ogre", ({ "Are you a thief person?",
"The thieves meet down the trap door..." }));
}
init() {
::init();
add_action("hug", "hug");
}
hug(string str) {
if(id(str)) {
write("Bloodeye hugs you back!\n");
say("Bloodeye hugs "+ this_player()->query_name() +".\n", this_player());
return 0;
}
return 0;
}