#include <mudlib.h>
inherit MONSTER;
void make_nuts();
void reset(status arg) {
::reset(arg);
if(arg && !present("nuts"))
make_nuts();
else {
set_name("possum");
set_alias("possum");
set_short("A cute little ring tailed possum");
set_long("A little grey possum. Although it looks cute and timid \n"+
"it will probably right to keep its home, here in the rafters\n"+
"here above the rotunda.\n");
set_gender(random(2) + 1);
set_race("possum");
set_level(1);
set_hp(50);
set_ac(3);
set_wc(5);
load_chat(10,({ "Possum chatters away.\n",
"Possum runs around in the rafters.\n",
"Possum chatters happily.\n",
"Possum chatters hungrily.\n",
"Possum chatters noisily.\n",
"Possum searches for more nuts.\n",
"Possum bounces around.\n",
}));
load_a_chat(10,({ "Possum yelps in pain.\n",
"Possum cries out for help!\n",
"Possum snarls ferociously.\n",
"Possum tries to run away, but fails!\n",
}));
set_heart_ob(this_object());
make_nuts();
}
}
void monster_heart_beat() {
if(present("nuts") && !random(10))
command("eat nuts",this_object()); /* he eats them!! */
}
void make_nuts() {
object obj;
int i;
for(i=0; i<random(4)+1; i++) {
obj = clone_object(FOOD);
obj -> set_name("nuts");
obj -> set_short("Some nuts");
obj -> set_long(
"A handful of tasty gum nuts.\n");
obj -> set_value(5);
obj -> set_weight(1);
obj -> set_room_msg(
"@@query_name:$this_player()$@@ hungrily munches on some "+
"@@query_name:$this_object()$@@.\n");
obj -> set_consumer_msg("The nuts taste so yummy! It's no wonder "+
"possums love them so much!\n");
obj -> set_strength(5);
move_object(obj, this_object());
}
}