LPMUD/
LPMUD/BIN/
LPMUD/DOC/
LPMUD/MUDLIB/
LPMUD/MUDLIB/BANISH/
LPMUD/MUDLIB/D/
LPMUD/MUDLIB/DOC/
LPMUD/MUDLIB/DOC/DOMAINS/
LPMUD/MUDLIB/DOC/EFUN/
LPMUD/MUDLIB/DOC/EXAMPLES/
LPMUD/MUDLIB/DOC/EXAMPLES/ARMOUR/
LPMUD/MUDLIB/DOC/EXAMPLES/CONTAIN/
LPMUD/MUDLIB/DOC/EXAMPLES/FOOD/
LPMUD/MUDLIB/DOC/EXAMPLES/MAGIC/
LPMUD/MUDLIB/DOC/EXAMPLES/MONSTER/
LPMUD/MUDLIB/DOC/EXAMPLES/ROOM/
LPMUD/MUDLIB/DOC/EXAMPLES/WEAPONS/
LPMUD/MUDLIB/FUNCTION/
LPMUD/MUDLIB/INCLUDE/
LPMUD/MUDLIB/INCLUDE/FN_SPECS/
LPMUD/MUDLIB/INCLUDE/SKILLS/
LPMUD/MUDLIB/INFO/
LPMUD/MUDLIB/INHERIT/BASE/
LPMUD/MUDLIB/LOG/
LPMUD/MUDLIB/MANUALS/312/
LPMUD/MUDLIB/NEWS/
LPMUD/MUDLIB/OBJ/PARTY/
LPMUD/MUDLIB/OBJ/SHADOWS/
LPMUD/MUDLIB/OBJECTS/COMPONEN/
LPMUD/MUDLIB/OPEN/
LPMUD/MUDLIB/OPEN/LIBRARY/
LPMUD/MUDLIB/OPEN/PARTY/
LPMUD/MUDLIB/PLAYERS/
LPMUD/MUDLIB/PLAYERS/ZIL/
LPMUD/MUDLIB/ROOM/
LPMUD/MUDLIB/ROOM/CITY/ARENA/
LPMUD/MUDLIB/ROOM/CITY/CREATOR/
LPMUD/MUDLIB/ROOM/CITY/GARDEN/MONST/
LPMUD/MUDLIB/ROOM/CITY/OBJ/
LPMUD/MUDLIB/ROOM/CITY/PUB/
LPMUD/MUDLIB/ROOM/CITY/SHOP/
LPMUD/MUDLIB/ROOM/DEATH/
LPMUD/MUDLIB/ROOM/REGISTRY/
LPMUD/MUDLIB/SECURE/
LPMUD/MUDLIB/SECURE/UDP_CMD_/
LPMUD/MUDLIB/SKILLS/
LPMUD/MUDLIB/SKILLS/FIGHTER/
LPMUD/MUDLIB/SKILLS/THIEF/
LPMUD/MUDLIB/USR/
LPMUD/MUDLIB/USR/CREATORS/
LPMUD/MUDLIB/USR/PLAYERS/
#include <mudlib.h>
inherit ROOM;

void reset(status arg) {
  object obj;
  int i;
  if(!present("possum")) {
    for(i=0; i<random(6)+1; i++) {
      obj = clone_object("room/city/garden/monst/possum");
      move_object(obj,this_object());
    }
  }

  if(arg) return;
  set_short("the rotunda rafters");
  set_weather(0,1,0);
  set_long(
     "The shadowy ceiling, far above the rotunda, is cosy and warm; the \n"+
     "perfect place for small animals to snuggle down and sleep. The    \n"+
     "clear sign of twigs and leaves indicates the animals who live here\n"+
     "are probably not far away.\n");
  set_items(({
     "twigs", "Many twigs lie scattered about the rafters supporting \n"+
              "a make shift bed for some small animals who live here",
     "leaves", "Red, brown, and green leaves sit in small piles, acting \n"+
               "as perfect insulation against any harsh weather that    \n"+
               "may assault the tall rotunda",
     "shadows", "They look very scary!",

     "ceiling", "It is covered in shadows",

     "rotunda", "The floor of the rotunda is far below you. If you fall \n"+
                "you might hurt yourself!",
  }));
  set_exits(({
     "room/city/garden/rotunda", "down",
  }));
  set_climb(6);
  set_fall_dam(5);
  set_search_array(({
     "leaves", "You find some nuts!\n",
     "twigs",   "You find some nuts!\n",
  }));
  add_extra_object("nuts", "room/city/garden/nuts");
}