#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
object board;
load_door(({
"file", "room/city/t_hall4",
"direction", "south door",
"long", "A door of solid oak, bound in steel.\n",
"key id", "city key",
}));
if(!present("board")) {
board = clone_object(BULLETIN_BOARD);
board -> set_save_file("ob_saves/inner1_board");
board -> set_short("A creator's notice board");
move_object(board,this_object());
}
if(arg) return;
set_short("The inner room of town hall");
set_long(
"This large chamber exudes the magical power that allows the \n"+
"creator to design and create. Here is where creators meet and\n"+
"to discuss matters of great importance. \n"+
"\tNorth --> 'QC' notes and area approval\n"+
"\tEast --> 'LPC' notes and coding items\n");
set_exits(({
"room/city/creator/QC", "north",
"room/city/creator/LPC", "east",
"room/city/creator/elder", "west",
}));
set_weather(2,1,0);
}