#include <mudlib.h>
inherit BANK;
void reset(status arg) {
set_owner("bhak");
::reset(arg);
if(arg) return;
set_short("the city vault");
set_long(
"\tTempus City Vault.\n"+
"A long counter of brown polished wood shines with the light from \n"+
"several lanterns hanging on the wall. Across the room a large gate\n"+
"of iron leads to the strong room, where all the valuables are kept.\n");
set_items(({
"wood#counter", "It appears to be very old",
"light#lantern#lanterns", "They shed light into the small banking "+
"chamber",
"plaque", "Perhaps you could read it?",
"gate#iron#strong room", "It looks very protected, and difficult to "+
"break into"
}));
set_weather(2, 0, 0);
load_door(({
"destination", "/room/city/t_hall3",
"direction", "south door",
"key id", "no_key",
}));
set_smell("The strong smell of old wood permiates the air\n");
set_listen("Behind the iron gate you can hear money being counted...\n");
}
int query_no_fight() { return 1; }
int query_prop(string str) {
if(str == "Nulmagic") return 1;
else return query_prop(str);
}