LPMUD/
LPMUD/BIN/
LPMUD/DOC/
LPMUD/MUDLIB/
LPMUD/MUDLIB/BANISH/
LPMUD/MUDLIB/D/
LPMUD/MUDLIB/DOC/
LPMUD/MUDLIB/DOC/DOMAINS/
LPMUD/MUDLIB/DOC/EFUN/
LPMUD/MUDLIB/DOC/EXAMPLES/
LPMUD/MUDLIB/DOC/EXAMPLES/ARMOUR/
LPMUD/MUDLIB/DOC/EXAMPLES/CONTAIN/
LPMUD/MUDLIB/DOC/EXAMPLES/FOOD/
LPMUD/MUDLIB/DOC/EXAMPLES/MAGIC/
LPMUD/MUDLIB/DOC/EXAMPLES/MONSTER/
LPMUD/MUDLIB/DOC/EXAMPLES/ROOM/
LPMUD/MUDLIB/DOC/EXAMPLES/WEAPONS/
LPMUD/MUDLIB/FUNCTION/
LPMUD/MUDLIB/INCLUDE/
LPMUD/MUDLIB/INCLUDE/FN_SPECS/
LPMUD/MUDLIB/INCLUDE/SKILLS/
LPMUD/MUDLIB/INFO/
LPMUD/MUDLIB/INHERIT/BASE/
LPMUD/MUDLIB/LOG/
LPMUD/MUDLIB/MANUALS/312/
LPMUD/MUDLIB/NEWS/
LPMUD/MUDLIB/OBJ/PARTY/
LPMUD/MUDLIB/OBJ/SHADOWS/
LPMUD/MUDLIB/OBJECTS/COMPONEN/
LPMUD/MUDLIB/OPEN/
LPMUD/MUDLIB/OPEN/LIBRARY/
LPMUD/MUDLIB/OPEN/PARTY/
LPMUD/MUDLIB/PLAYERS/
LPMUD/MUDLIB/PLAYERS/ZIL/
LPMUD/MUDLIB/ROOM/
LPMUD/MUDLIB/ROOM/CITY/ARENA/
LPMUD/MUDLIB/ROOM/CITY/CREATOR/
LPMUD/MUDLIB/ROOM/CITY/GARDEN/MONST/
LPMUD/MUDLIB/ROOM/CITY/OBJ/
LPMUD/MUDLIB/ROOM/CITY/PUB/
LPMUD/MUDLIB/ROOM/CITY/SHOP/
LPMUD/MUDLIB/ROOM/DEATH/
LPMUD/MUDLIB/ROOM/REGISTRY/
LPMUD/MUDLIB/SECURE/
LPMUD/MUDLIB/SECURE/UDP_CMD_/
LPMUD/MUDLIB/SKILLS/
LPMUD/MUDLIB/SKILLS/FIGHTER/
LPMUD/MUDLIB/SKILLS/THIEF/
LPMUD/MUDLIB/USR/
LPMUD/MUDLIB/USR/CREATORS/
LPMUD/MUDLIB/USR/PLAYERS/
/*****************************************************************/
/*** /obj/soul.c   --    The Player Soul    --    The Sand Pit ***/
/***                                                           ***/
/*** New Implementation (with adverbs) by Mumbles, August 1993 ***/
/***                                                           ***/
/*** Previous Updates:                                         ***/
/***         Far-call Implementation by Zilanthius, Dec. 1992  ***/
/***         Modified for genders: padrone, Oct 22 1990        ***/
   /***                                                           ***/
/*****************************************************************/
#include <mudlib.h>
#include <move.h>

#define SOUL_FN "/obj/soul_fcn"

status loaded;

id(str) { return str == "soul";}
drop()  { return 1; }
get()   { return 1; }

#ifdef NATIVE_MODE
void create() {
#else
reset(arg) {
   if(arg) return;
#endif /* native */
   loaded = 0;
}

init() {
   add_action("soul_command", "", 1);
}

soul_command(str) {
   string verb, cap_name;
   object soul_daemon;
   
   verb = query_verb();
   if (!verb)
	return (0);
   if (!(soul_daemon = find_object(SOUL_FN)))
		return (0);
   if (function_exists(verb, soul_daemon)) {
      if (this_player()->query_ghost()) {
         notify_fail("That is impossible in your immaterial state.\n");
         return 0;
       }
      cap_name = this_player()->query_name();
      call_other(soul_daemon, "soul_command", verb, str, cap_name);
      return 1;
   }
   return 0;
}

status query_domain_safe() { return 1; }