/* illusion shadow for visual illusion, and permanent illusion spells */
inherit "obj/shadows/shadow";
inherit "inherit/timer";
string illusion_name;
string illusion_short;
string illusion_long;
object who;
void illusion(object ob, string name, string short, string long) {
  who = ob;
  if(name != "")  illusion_name = name;
  if(short != "") illusion_short = short;
  if(long != "")  illusion_long = long;
  log_file("Illusions",
 "Permanent illusion of "+(string)who->query_name(1)+":"+ file_name(who)+"\n"
 +"  Caster: "+ (string)this_player()->query_name(1) +"\n"+
  "  Name: "+ illusion_name +"\n"+
  "  Short: "+  illusion_short +"\n"+
  "  Long: "+ illusion_long +"\n");
  shadow_object(who);  
}
string query_name(status arg) {
  if(arg) return (string)who->query_name(1);
  if(!illusion_name) return (string)who->query_name(arg);
  return illusion_name;
}
string short(status wiz, status true_sight) {
  if(!illusion_short) return (string)who->short(wiz);
  if(wiz || true_sight) {
    return "Illusion of "+ illusion_short +" on "+ (string)who->short(wiz);
  }
  return illusion_short;
}
void long(status wiz, status true_sight) {
  if(!illusion_long)
    who->long(wiz);
  else {
    if(wiz || true_sight) write("There is an illusion: \n");
    write(illusion_long +"\n");    
    if(wiz || true_sight) {
      write("\nWhich is Really:\n");
      who->long(wiz);
    }
  }
}
status id(string str) {
  return str == query_name(0)
      || str == "Illusion"
      || (status)who->id(str);
}
object query_illusion_object() { return this_object(); }
void time_out() {
  tell_room(environment(who), "An Illusion of "+ illusion_short +
      " dissapates to reveal "+ (string)who->short() +".\n");
  ::time_out();
}
 
void dispel_magic() {  time_out(); }