The Fighter.
Although fighters do not have magic spells to use, their
armour and weapons can compensate. They have the most powerful
within melee combat, being the strongest of classes in regards
to sheer physical strength, gaining 15 hit points per point of
constitution gained. Any sort of armour or weapon is usable by
a fighter.
Table 1: Fighter Level Titles and Experience
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Level Fighter Titles Exp for Level
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1 the Utter Newbie 1014
2 the Simple Wanderer 2502
3 the Prominent Wanderer 3200
4 the Simple Rover 4224
5 the Prominent Rover 5727
6 the Famed Rover 7935
7 the Amateur Fighter 11176
8 the Skilled Fighter 15936
9 the Expert Fighter 22925
10 the Great Fighter 33187
11 the Famed Fighter 48256
12 the Amateur Warrior 70382
13 the Skilled Warrior 102871
14 the Expert Warrior 150575
15 the Great Warrior 220623
16 the Famed Warrior 323477
17 the Lesser Champion 474502
18 the Renowned Champion 696260
19 the Famed Champion 1021879
20 the Amateur Swordsman 1500000
21 the Lesser Swordsman 2000000
22 the Prominent Swordsman 2520000
23 the Great Swordsman 3060000
24 the Master Swordsman 3620000
25 the Renowned Swordsman 4200000
26 the Famed Swordsman 4800000
27 the Lesser Mercenary 5420000
28 the Prominent Mercenary 6060000
29 the Great Mercenary 6720000
30 the Master Mercinary 7400000
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When a fighter attains 30th level he may opt to establish a
freehold. This is done by having a building some type of
constructed; a castle, keep or the like. Whenever such a
freehold is established the fighter will:
1) Automatically attract a few henchmen, led by a man-at-
arms. These are NPC followers who will serve the fighter so
long as his freehold is maintained.
2) Is able, through his freehold, train other fighters
who visit here.
Fighter Skills
TWO WEAPON USE - A fighter is the only class who is
able to wield two weapons simultaneously, gaining an extra
attack with his off-handed weapon. The higher a fighter's two-
weapon skill the longer the weapons he is able to wield are.
When this skill is low, a fighter will only be able to wield
small weapons in both hands, like daggers of knives. At a high
enough skill level, a fighter may be able to wield two
longswords - one in each hand.
UNARMED COMBAT - As a fighter is expert in hand-to-
hand combat there are situations in which he may not have a
weapon at the ready. A fighter is able to increase his damage
and ability to hit an opponent without a weapon with his un-
armed skill.
ARMOURING - Armour and its maintenance is a daily
ritual that a fighter will always go through. Armour slowly
breaks apart as it is constantly hit in combat. A fighter is
able to repair his armour as his skill in armouring increases.
It is not always successful, however. At low levels of skill
the fighter may even damage his armour in an attempt to repair
it - even though this is rare. At a high skill level, a
fighter may even be able to make his own armour, constructing
it from the roar mineral or hide of a monster, and creating an
excelent piece of armour.
Usage: repair <armour name>
See also 'help forging'
WEAPONSMITH - The weapon is the tool of the
fighters trade, and a good fighter is never without an
excelent blade by his side. A fighters weaponsmith skill
allows him to understand the construction of weapons, being
able to smith his own, or repairing them in a similar fashion
as his skill in armouring. Hence, a fighter may be able to put
a keen edge on a longsword, or even make a staff perfect in
balance from a simple sapling.
Usage: repair <weapon name>
See also 'help forging'
MULTIPLE ATTACKS - A fighter can increase his chance of
attacking a second time within combat. The higher this skill
is increased, the higher the likelihood of a second, third,
and even more attacks.
See also 'help multiple'
Angel, September 1993.