LPMUD/
LPMUD/BIN/
LPMUD/DOC/
LPMUD/MUDLIB/
LPMUD/MUDLIB/BANISH/
LPMUD/MUDLIB/D/
LPMUD/MUDLIB/DOC/
LPMUD/MUDLIB/DOC/DOMAINS/
LPMUD/MUDLIB/DOC/EFUN/
LPMUD/MUDLIB/DOC/EXAMPLES/
LPMUD/MUDLIB/DOC/EXAMPLES/ARMOUR/
LPMUD/MUDLIB/DOC/EXAMPLES/CONTAIN/
LPMUD/MUDLIB/DOC/EXAMPLES/FOOD/
LPMUD/MUDLIB/DOC/EXAMPLES/MAGIC/
LPMUD/MUDLIB/DOC/EXAMPLES/MONSTER/
LPMUD/MUDLIB/DOC/EXAMPLES/ROOM/
LPMUD/MUDLIB/DOC/EXAMPLES/WEAPONS/
LPMUD/MUDLIB/FUNCTION/
LPMUD/MUDLIB/INCLUDE/
LPMUD/MUDLIB/INCLUDE/FN_SPECS/
LPMUD/MUDLIB/INCLUDE/SKILLS/
LPMUD/MUDLIB/INFO/
LPMUD/MUDLIB/INHERIT/BASE/
LPMUD/MUDLIB/LOG/
LPMUD/MUDLIB/MANUALS/312/
LPMUD/MUDLIB/NEWS/
LPMUD/MUDLIB/OBJ/PARTY/
LPMUD/MUDLIB/OBJ/SHADOWS/
LPMUD/MUDLIB/OBJECTS/COMPONEN/
LPMUD/MUDLIB/OPEN/
LPMUD/MUDLIB/OPEN/LIBRARY/
LPMUD/MUDLIB/OPEN/PARTY/
LPMUD/MUDLIB/PLAYERS/
LPMUD/MUDLIB/PLAYERS/ZIL/
LPMUD/MUDLIB/ROOM/
LPMUD/MUDLIB/ROOM/CITY/ARENA/
LPMUD/MUDLIB/ROOM/CITY/CREATOR/
LPMUD/MUDLIB/ROOM/CITY/GARDEN/MONST/
LPMUD/MUDLIB/ROOM/CITY/OBJ/
LPMUD/MUDLIB/ROOM/CITY/PUB/
LPMUD/MUDLIB/ROOM/CITY/SHOP/
LPMUD/MUDLIB/ROOM/DEATH/
LPMUD/MUDLIB/ROOM/REGISTRY/
LPMUD/MUDLIB/SECURE/
LPMUD/MUDLIB/SECURE/UDP_CMD_/
LPMUD/MUDLIB/SKILLS/
LPMUD/MUDLIB/SKILLS/FIGHTER/
LPMUD/MUDLIB/SKILLS/THIEF/
LPMUD/MUDLIB/USR/
LPMUD/MUDLIB/USR/CREATORS/
LPMUD/MUDLIB/USR/PLAYERS/
#ifndef BASE_OBJ_H
#define BASE_OBJ_H


/*** function prototypes ***/

/*  general queries */

string query_object_type();
string query_create_room();

varargs string query_name(status arg);
string query_id();
string query_alias_name();
string query_alias();
string query_alt_name();
string query_short();
string query_long();
string query_extra_long();
string query_info();
string query_read();
string query_listen();
string query_smell();

int query_weight();
int query_value();
int query_light();
int query_light_value();

status query_enchanted();
status query_modified();
status query_quest_item();

status query_sell_destruct();

mixed query(string fun, mixed arg1, mixed arg2);



/* general sets */

string set_name(string s);
string set_id(string s);
string set_alias_name(string s);
string set_alias(string s);
string set_alt_name(string s);

string set_short(string s);
string set_long(string s);
string set_extra_long(string s);
string set_info(string s);
string set_read(string s);
string set_listen(string s);
string set_smell(string s);

int set_weight(int i);
int set_value(int i);

status set_enchanted(status s);
status set_modified(status s);
status set_quest_item(status s);

status set_sell_destruct(status s);

mixed set(string fun, mixed arg1, mixed arg2);

int adj_light(int i);


/* called by present() efun */

status id(string str);


/* called by the inventory of a 'look at' command, or brief mode */

string short(status wiz);


/* called by 'look at', or 'look' in room */

void long(status wiz);


/* called by 'examine' cmd */

void extra_long(status wiz);

/* show inventory */

varargs status show_inventory(object ob);

/* called by 'identify', 'divination' spells, or oracles */

void info();


/* from 'read' cmd */

status read_msg(string str);







/* init is called this is 1st moved, or something is moved into this */

void init();

/* end prototypes */

#endif /* end  BASE_OBJ_H */