LPMUD/
LPMUD/BIN/
LPMUD/DOC/
LPMUD/MUDLIB/
LPMUD/MUDLIB/BANISH/
LPMUD/MUDLIB/D/
LPMUD/MUDLIB/DOC/
LPMUD/MUDLIB/DOC/DOMAINS/
LPMUD/MUDLIB/DOC/EFUN/
LPMUD/MUDLIB/DOC/EXAMPLES/
LPMUD/MUDLIB/DOC/EXAMPLES/ARMOUR/
LPMUD/MUDLIB/DOC/EXAMPLES/CONTAIN/
LPMUD/MUDLIB/DOC/EXAMPLES/FOOD/
LPMUD/MUDLIB/DOC/EXAMPLES/MAGIC/
LPMUD/MUDLIB/DOC/EXAMPLES/MONSTER/
LPMUD/MUDLIB/DOC/EXAMPLES/ROOM/
LPMUD/MUDLIB/DOC/EXAMPLES/WEAPONS/
LPMUD/MUDLIB/FUNCTION/
LPMUD/MUDLIB/INCLUDE/
LPMUD/MUDLIB/INCLUDE/FN_SPECS/
LPMUD/MUDLIB/INCLUDE/SKILLS/
LPMUD/MUDLIB/INFO/
LPMUD/MUDLIB/INHERIT/BASE/
LPMUD/MUDLIB/LOG/
LPMUD/MUDLIB/MANUALS/312/
LPMUD/MUDLIB/NEWS/
LPMUD/MUDLIB/OBJ/PARTY/
LPMUD/MUDLIB/OBJ/SHADOWS/
LPMUD/MUDLIB/OBJECTS/COMPONEN/
LPMUD/MUDLIB/OPEN/
LPMUD/MUDLIB/OPEN/LIBRARY/
LPMUD/MUDLIB/OPEN/PARTY/
LPMUD/MUDLIB/PLAYERS/
LPMUD/MUDLIB/PLAYERS/ZIL/
LPMUD/MUDLIB/ROOM/
LPMUD/MUDLIB/ROOM/CITY/ARENA/
LPMUD/MUDLIB/ROOM/CITY/CREATOR/
LPMUD/MUDLIB/ROOM/CITY/GARDEN/MONST/
LPMUD/MUDLIB/ROOM/CITY/OBJ/
LPMUD/MUDLIB/ROOM/CITY/PUB/
LPMUD/MUDLIB/ROOM/CITY/SHOP/
LPMUD/MUDLIB/ROOM/DEATH/
LPMUD/MUDLIB/ROOM/REGISTRY/
LPMUD/MUDLIB/SECURE/
LPMUD/MUDLIB/SECURE/UDP_CMD_/
LPMUD/MUDLIB/SKILLS/
LPMUD/MUDLIB/SKILLS/FIGHTER/
LPMUD/MUDLIB/SKILLS/THIEF/
LPMUD/MUDLIB/USR/
LPMUD/MUDLIB/USR/CREATORS/
LPMUD/MUDLIB/USR/PLAYERS/
/************************************************************/
/*** These macro's allow you to use ansi graphic escape   ***/
/*** sequences with ease within code.                     ***/
/***                        Zilanthius                    ***/
/***                                                      ***/
/*** Eg. write(BOLD+"This is Bold.\n"+OFF);               ***/
/***     write(BOLD+RED+"This is bold and red.\n"+OFF);   ***/
/***                                                      ***/
/***  Remember ALWAYS turn the graphics "OFF"             ***/
/************************************************************/ 


#define ESC         "["
#define BOLD        ""
#define FAINT       ""
/* does not work
#define ITALIC      ""
 */
#define UNDERLINE   ""
#define BLINK       ""
/* does not work...
#define R_BLINK     ""
 */
#define REVERSE     ""
/* CONCEAL is banned till I can turn it off, If you more this then you've 
   stuffed your screen, relog in to fix screen.
#define CONCEAL     ""
 */

/*** Foreground colours ***/

#define BLACK_F     ""
#define RED_F       ""
#define GREEN_F     ""
#define YELLOW_F    ""
#define BLUE_F      ""
#define MAGENTA_F   ""
#define CYAN_F      ""
#define WHITE_F     ""

/*** Background Colours ***/

#define BLACK_B     ""
#define RED_B       ""
#define GREEN_B     ""
#define YELLOW_B    ""
#define BLUE_B      ""
#define MAGENTA_B   ""
#define CYAN_B      ""
#define WHITE_B     ""


/*** Experimental ***/

#define CUP(XXX,ZZZ)                 "["+ZZZ+";"+XXX+"h"
#define CURSOR(XXX,ZZZ)              "["+ZZZ+";"+XXX+"f"

#define OFF  ""