^#^
whisper^#^
SUBTOPIC-player^#^
-=[ Help ]=-
command: whisper
Usuage: whisper <who> <message>
Description: This echos the message to 'who' in the same
room as you. Of coarse, unlike tell, everyone
else in the room knows you said something, but
they don't know what! This gives an air of
secrecy and mischief ;)
Related topics: tell.
^#^
who^#^
SUBTOPIC-player^#^
-=[ Help ]=-
command: who
Usuage: who
who@mud (if intermud is used)
Description: who gives a list of current interactive users
of the game.
Related topics: none.
^#^
wimpy^#^
SUBTOPIC-player^#^
-=[ Help ]=-
command: wimpy
Usuage: wimpy
wimpy direction
wimpy <hit points>
wimpy direction <direction>
Description: Wimpy is an automatic (but not failsafe)
safeguard that forces you to run from battle
when your hit points are lower then
<hit points>. If a direction is chosen then
you will try to run in that direction.
If the direction does not exist then you will
fail to run away. If no direction is set then
you will run in a random direction. Using
wimpy has a disadvantage. You get less
experience for combat kills, based upon your
wimpy percentage.
Related topics: none.
^#^
wiz^#^
SUBTOPIC-creator^#^
-=[ Help ]=-
command: wiz
Usuage: wiz <message>
Description: This command echos message to all wizards on the game.
Except those who have their 'earmuffs' on and have a
higher security level.
Related topics: tell, shout.
^#^
wizlist^#^
SUBTOPIC-creator^#^
-=[ Help ]=-
command: wizlist
Usuage: wizlist
wizlist <creator name>
Description: The wizard top score list.
A wizard get one point for every command he has defined when it is used
by a player. It is quite easy to cheat, of course, but cheating wizards
are simply removed from the game (and the list).
When you use commands defined by your objects, you will also get points,
but this is legal for normal use.
The score decays with 1 % every reset, and is saved and restored from
file when reboot of game.
If there are many wizards, not all wizlist data is printed. Give name of
wizard as argument if you want to look at a special wizard.
Columns:
1: Score of the castle.
2: Score % of total.
3: Rank sorted by column 1.
4: Total number of evaluated nodes.
5: Total number of heart beats.
6: Experience + money given to players by this wizard.
7: Total number of indices used in arrays.
Example: wizlist
Related topics: people.
^#^
wild elf^#^
SUBTOPIC-races^#^
::: Wild Elves :::
Wild elves, or grugach, shun outsiders even more feverently than
other elves, and are xenophobic even with regard to other elven
races. Wild evles are very strong, and deal with woodland animals
very well, who seem always very friendly towards them.They are
similar in appearance to wood elves, with very fair complexions,
and hair ranging from copper red to blonde and eyes of light
brown,light green or hazel, but are smaller and thinner. While
wild elves make poor magic users, being not as intelligent as
other elves, but as they are stronger they make excelent rangers
and druids. Most lack the commitment to worship that is required
of clerics.
All player elves, due to their heightened senses are able to notice
secret doors, and other such items, better than other races. They
also gain benefit when using two weapons in each hand, as they receive
a weapon class bonus when doing so.
^#^
wood elf^#^
SUBTOPIC-races^#^
::: Wood Elves :::
Wood elves, also known as sylvan elves, have a similar
disposition to high
elves, and speak the languages of the woodland animals that live
in their
forests. They are unusually strong for elves, but like wild
elves, are not
as intelligent. Wood elves are generally more reserved than gray
elves, and do not miz with the other organised societies of other
races on a regular or recurring basis. Wood elves have fair
complexions, with hair colour ranging from copper red to blonde
and eyes of light brown, light green or hazel.
All player elves, due to their heightened senses are able to notice
secret doors, and other such items, better than other races. They
also gain benefit when using two weapons in each hand, as they receive
a weapon class bonus when doing so.
^#^
warp^#^
SUBTOPIC-mage^#^
______________________________ ______________________________
__/ \/ \__
| /| |: |:||
||:| Spell: Warp Other |: Description: |:||
||:| School: Alteration |: |:||
||:| Cost: 12 |: This spell warps the caster |:||
||:| Level: 12 |: to anywhere within the |:||
||:| Usage: warp <location> |: realm. Location keyword |:||
||:| |: is made using the |:||
||:| Component: 2 gems |: 'destination' command after |:||
||:| Related Spells: |: using teleport for the very |:||
||:| Warp Party, |: first time. |:||
||:| Warp Other. |: |:||
||:|_____________________________ |: _____________________________|:||
||/______________________________\|:/______________________________\||
|_______________________________ _______________________________|
'----`
^#^
warp other^#^
SUBTOPIC-mage^#^
______________________________ ______________________________
__/ \/ \__
| /| |: |:||
||:| Spell: Warp Other |: Description: |:||
||:| School: Alteration |: |:||
||:| Cost: 21 |: This spell warps the target |:||
||:| Level: 21 |: to anywhere within the |:||
||:| Usage: warp other <who> |: realm. Location keyword |:||
||:| <location> |: is made using the |:||
||:| Component: 2 gems |: 'destination' command after |:||
||:| Related Spells: |: using teleport for the very |:||
||:| Warp Party, |: first time. |:||
||:| Warp. |: |:||
||:|_____________________________ |: _____________________________|:||
||/______________________________\|:/______________________________\||
|_______________________________ _______________________________|
'----`
^#^
warp party^#^
SUBTOPIC-mage^#^
______________________________ ______________________________
__/ \/ \__
| /| |: |:||
||:| Spell: Warp Party |: Description: |:||
||:| School: Alteration |: |:||
||:| Cost: 29 |: This spell warps the party |:||
||:| Level: 29 |: to anywhere within the |:||
||:| Usage: warp party <location>|: realm. Location keyword |:||
||:| |: is made using the |:||
||:| Component: 2 gems |: 'destination' command after |:||
||:| Related Spells: |: using teleport for the very |:||
||:| Warp Other, |: first time. |:||
||:| Warp. |: |:||
||:|_____________________________ |: _____________________________|:||
||/______________________________\|:/______________________________\||
|_______________________________ _______________________________|
'----`
^#^
wish^#^
SUBTOPIC-mage^#^
______________________________ ______________________________
__/ \/ \__
| /| |: |:||
||:| Spell: Wish |: Description: |:||
||:| School: Conjuration |: |:||
||:| Cost: 25 |: A wish can imitate |:||
||:| Level: 25 |: almost any spell whose level|:||
||:| Usage: wish <spell> |: does not exceed level 20. |:||
||:| |: |:||
||:| Related Spells: |: |:||
||:| Limited Wish. |: |:||
||:| |: |:||
||:|_____________________________ |: _____________________________|:||
||/______________________________\|:/______________________________\||
|_______________________________ _______________________________|
'----`
^#^
wizard eye^#^
SUBTOPIC-mage^#^
______________________________ ______________________________
__/ \/ \__
| /| |: |:||
||:| Spell: Wizard Eye |: Description: |:||
||:| School: Divination |: |:||
||:| Cost: 10 |: This spell will make a |:||
||:| Level: 10 |: floating eye that can be |:||
||:| Usage: wizard eye |: directed around an area. |:||
||:| |: |:||
||:| Related Spells: |: |:||
||:| None. |: |:||
||:| |: |:||
||:|_____________________________ |: _____________________________|:||
||/______________________________\|:/______________________________\||
|_______________________________ _______________________________|
'----`
^#^
wraith form^#^
SUBTOPIC-mage^#^
______________________________ ______________________________
__/ \/ \__
| /| |: |:||
||:| Spell: Wraith Form |: Description: |:||
||:| School: Necromancy |: |:||
||:| Cost: 7 |: The spell causes the caster |:||
||:| Level: 7 |: to become ghost like. |:||
||:| Usage: wraith form |: |:||
||:| |: It can be dispelled with |:||
||:| Related Spells: |: Dispel wraith form |:||
||:| None. |: |:||
||:| |: |:||
||:|_____________________________ |: _____________________________|:||
||/______________________________\|:/______________________________\||
|_______________________________ _______________________________|
'----`
^#^
wear^#^
SUBTOPIC-armour^#^
-=[ Help ]=-
command: wear
Usuage: wear <item>
Description: You may wear items of clothing and armour.
Armour gives you protection from all types of
damage. Armour is divided into many categories.
You can only wear one category type at a time.
But each different category adds to your overall
protection. Categories include Armour, Shield,
Helm, Gloves, Cloak, Amulet, Ring, and Boots.
Certain classes have restrictions in categories
they can wear. You can remove armour by the drop
or remove commands.
Related topics: drop, wear, remove, classes (man).
^#^
wield^#^
SUBTOPIC-weapons^#^
-=[ Help ]=-
command: wield
Usuage: wield <item>
wield <item> in right hand
wield <item> in left hand
Description: All weapons must be wielded to gain any benefit
from them. If the character has any skill in
wielding two weapons (fighters for example), then
they may attempt to wield the weapon in their
left hand. You cannot wield a second weapon if
it is too long for your skill, or you are wearing
a shield. You 'unwield' the weapon by wielding
another weapon or dropping it. Note that some
weapons cannot be wielded by certain classes.
Related topics: drop, wear.
^#^
write^#^
SUBTOPIC-efun^#^
EFUN write()
SYNOPSIS
void write(mixed str)
DESCRIPTION
Write a message "str" to this_player(). "str" can also be a
number, which will be translated to a string.
SEE ALSO
say(), tell_object(), shout(), tell_room().
^#^
write_bytes^#^
SUBTOPIC-efun^#^
EFUN write_bytes()
SYNOPSIS
int write_bytes(string path, int start, string series);
DESCRIPTION
This function writes the bytes in 'series' into the file
named by 'path' beginning at byte # 'start'. It returns
zero (0) upon failure, 1 otherwise.
SEE ALSO
write_file(), read_bytes(), read_file()
^#^
write_file^#^
SUBTOPIC-efun^#^
EFUN write_file()
SYNOPSIS
int write_file(string file, string str);
DESCRIPTION
Append the string `str' into the file `file'. Returns 0 or 1
for failure or success.
EXAMPLE
int simple_copy(string file1, string file2) {
string txt;
/* strings are limited to 8KB char */
if(file_size(file1) < 1 || file_size(file1) > 8000) {
notify_fail("Cannot Copy file.\n");
return 0;
}
/* check for read access */
if(!(txt = read_bytes(file1,0,file_size(file1)))) {
notify_fail("No File Read Access.\n");
return 0;
}
/* check if file exists */
if(file_size(file2) > 0) {
notify_fail(file2 +" already exists.\n");
return 0;
}
/* if we can't write file, assume no write access */
if(!write_file(file2,txt)) {
notify_fail("No File Write access.\n");
return 0;
}
write("File Copied.\n");
return 1;
}
SEE ALSO
read_file(), file_size(), log_file().
^#^
walk_mapping^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
void walk_mapping(mapping m, string func, object ob, mixed extra)
void walk_mapping(mapping m, closure cl, mixed extra)
DESCRIPTION
Calls ob->func(key, value1, ..., valueN, extra) resp. applies
the closure to every entry in the mapping. The keys are passed
by value, the values are passed by reference and can be
changed in the function.
SEE ALSO
map_mapping(E), filter_mapping(E)
^#^
wizlist_info^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
mixed *wizlist_info()
DESCRIPTION
Returns an array with all entries of the wizlist.
Needs to be privileged by the master object.
SEE ALSO
wizlist(E), privilege_violation(M)