^#^
hp^#^
SUBTOPIC-player^#^
-=[ Help ]=-
command: hp
Usuage: hp
Description: hp toggles your hit point display on|off. If
your hit point display is switch on, it will
display any variations in your hit points
during combat.
Related topics: none.
^#^
heal^#^
SUBTOPIC-creator^#^
-=[ Help ]=-
command: heal
Usuage: heal <player|monster>
Description: This heals fully the player. Function is logged.
Related topics: none.
^#^
home^#^
SUBTOPIC-creator^#^
-=[ Help ]=-
command: home
Usuage: home
Description: Moves you to your workroom.
Related topics: guild, post, church, inner, pub.
^#^
hill dwarf^#^
SUBTOPIC-races^#^
::: Hill Dwarves :::
Hill dwarves have deep tan to light brown skin and ruddy cheeks
and bright eyes. Their hair is brown, black or gray. They favour
earth tones in their clothing, although they will occsasionally
wear something bright. Hill dwarves have deep voices and actually
sing quite well, but getting one to do so requires exceptional
skill in diplomacy.
Hill dwarves are as stubborn as their underground cousins (the
mountain dwarves, though each group clains to be more stubborn
than the other). They tend to be rough and coarse and lack some
of the refinement of their underground fellows. They complain
often but usually do so to side the fact that they have a rather
pleasant and gentle nature.
As a player, hill dwarves can drink much more than other races,
and hence heal much faster. All dwarves are excelent in combat
and are granted a weapon class bonus for their right hand weapons.
Hill Dwarves are also excelent armourers and weapon smiths, so their
abilities far exceed other races in this regard.
^#^
hobgoblin^#^
SUBTOPIC-races^#^
-=> Hobgoblin <=-
Hobgoblins are a fierce humanoid race that wage a perpetual war with other
humanoid races. They are averagely intelligent, but well organized, and very
aggressive.
A typical hobgoblin is a burly humanoid standing 6 1/2 feet tall. Their garments
tend to be brightly coloured, often bold, blood red. Hobgoblins have their
own language, and often speak with orcs, and goblins. They also tend to
speak the common tounge.
Hobgoblins are an evil race, and are good fighters. This is one race to be
watch out for!
Hobgoblin motto: "Kill, steal and wreak havok everywhere!"
^#^
human^#^
SUBTOPIC-races^#^
::: Humans :::
Humans are the dominant race over all the realms, having a
general aptitute to anything that they put their mind to. They
are the most skilled and most adaptive of all races.^#^
humans^#^
SUBTOPIC-races^#^
::: Humans :::
Humans are the dominant race over all the realms, having a
general aptitute to anything that they put their mind to. They
are the most skilled and most adaptive of all races.^#^
harm^#^
SUBTOPIC-cleric^#^
_________________________________________________________
()________________________________________________________)
| Prayer: Harm Sphere: Healing |
| Level: 30 Cost: 30 |
| Component: None. Usage: harm who |
| Description: |
| |
| This prayer will cause massive wounds to open up on |
| the prayer's target. These wounds are alway near |
| fatal. There is a chance that the target may escape |
| the effects of this prayer. |
| |
|_______________________________________________________|
()________________________________________________________)
^#^
healing sphere^#^
SUBTOPIC-cleric^#^
_________________________________________________________
()________________________________________________________)
| Prayers from the Healing Sphere |
| |
| Cure/Cause Wounds Cure/Cause Blindnes |
| Cure/Cause Light Wounds Cure/Cause Deafness |
| Cure/Cause Minor Wounds Cure/Cause Disease |
| Cure/Cause Medium Wounds Heal |
| Cure/Cause Serious Wounds Harm |
| Cure/Cause Critical Wounds |
| Cure/Cause Major Wounds |
| Cure/Cause Heavy Wounds |
|_______________________________________________________|
()________________________________________________________)
^#^
holy strike^#^
SUBTOPIC-cleric^#^
________________________________________________________________
()_______________________________________________________________)
| Prayer: Holy Strike Sphere: Combat |
| Level: 8 Cost: 8 |
| Component: None. Usage: holy strike who |
| Description: |
| |
| This prayer will overwhelm a victim with the holy might of |
| the cleric's god. |
| |
| |
| |
|_______________________________________________________________|
()_______________________________________________________________)
^#^
holy word^#^
SUBTOPIC-cleric^#^
________________________________________________________________
()_______________________________________________________________)
| Prayer: Holy Word Sphere: Combat |
| Level: 30 Cost: 30 |
| Component: None. Usage: holy word who |
| Description: |
| |
| With a single word, the cleric shows the full power of their |
| god's might. |
| |
| |
| |
|_______________________________________________________________|
()_______________________________________________________________)
^#^
hold monster^#^
SUBTOPIC-mage^#^
______________________________ ______________________________
__/ \/ \__
| /| |: |:||
||:| Spell: Hold Monster |: Description: |:||
||:| School: Charm |: |:||
||:| Cost: 15 |: This spell make a creature |:||
||:| Level: 15 |: feel like they cannot move. |:||
||:| Usage: hold monster who |: This effectively paralyses |:||
||:| |: them. This stops a creature |:||
||:| Related Spells: |: leaving, attacking, or |:||
||:| Hold Person. |: spell casting. |:||
||:| |: |:||
||:|_____________________________ |: _____________________________|:||
||/______________________________\|:/______________________________\||
|_______________________________ _______________________________|
'----`
^#^
hold person^#^
SUBTOPIC-mage^#^
______________________________ ______________________________
__/ \/ \__
| /| |: |:||
||:| Spell: Hold Person |: Description: |:||
||:| School: Charm |: |:||
||:| Cost: 12 |: This spell makes humanoids |:||
||:| Level: 12 |: feel like they cannot move. |:||
||:| Usage: hold person who |: This effectively paralyses |:||
||:| |: them. This stops a creature |:||
||:| Related Spells: |: leaving, attacking, or |:||
||:| Hold Monster. |: spell casting. |:||
||:| |: |:||
||:|_____________________________ |: _____________________________|:||
||/______________________________\|:/______________________________\||
|_______________________________ _______________________________|
'----`
^#^
help^#^
SUBTOPIC-general^#^
-=[ Help ]=-
command: help
Usuage: help <topic>
Description: Help gives you a brief description of some common commands
available to you. Most give topics that may be related.
At the bottom of the page is the help category. The
category lists the help available in that category.
Help is for short brief descriptions. Their may be more
information amongst the manuals.
Related topics: categories, manuals.
^#^
heart_beat_info^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
object *heart_beat_info()
DESCRIPTION
This funktion returns an array of all objects having their heart
beat turned on.
SEE ALSO
set_heart_beat(E), heart_beat(A), call_out_info(E)
^#^
heart_beat^#^
SUBTOPIC-compatfn/driverfn^#^
SYNOPSIS
void heart_beat()
DESCRIPTION
This function will be called automatically every 2 seconds.
The start and stop of heart beat is controlled by the efun
set_heart_beat(). Be careful not to have objects with heart
beat running all the time, as it uses a lot of driver
resources. If there is an error in the heart beat routine, the
heart beat will be turned off until this object is recompiled,
and can not be restarted with set_heart_beat(). The function
this_player() will return this object, but only if it is
living. Otherwise, this_player() will return 0.
Note that error messages will be given to the current user
which will be the object itself or nobody.
EXAMPLE
object owner;
void create() {
...
owner=this_player();
set_heart_beat(1);
}
void heart_beat() {
tell_object(owner, "Your heart goes: BUM BUM\n");
}
We have to use tell_object() because write goes to the current
user and this can only be the object itself or nobody.
SEE ALSO
set_heart_beat(E), call_out(E), enable_commands(E)
^#^
heart_beat_error^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
mixed heart_beat_error(object culprit, string err, string prg,
string curobj, int line)
DESCRIPTION
This function is called when a runtime error occurs while
executing the heart_beat() function of the object culprit. prg
is program where the actual error happened, in object curobj
at the given line.
At time of call, the heart_beat has been turned off.
Return anything != 0 to restart the heart_beat in culprit.
If culprit is a user, it should at least get the message ``You
have no heartbeat''. A more advanced handling would destruct
the offending object curobj and and allow the heartbeat to
restart.
Note that prg denotes the program actually executed (which
might be an inherited one) whereas curobj is just the
offending object.
SEE ALSO
set_heart_beat(E), heart_beat(A), runtime_error(M)
^#^
hide in shadows^#^
SUBTOPIC-thief^#^
-=[ Hide in Shadows ]=-
Command: hide in shadows
Usuage: hide in shadows
Description: This command allows you to stealthily hide amongst the
shadows. People looking about may not see you.
Related Topics: move silently, backstab, steal.