/*	Object : Titanium Sword
	Coded by : Kingbilly
	Date : 8th January 1993
*/
inherit "inherit/weapon";
void reset(status arg) {
  if(arg) return;
  set_name("titanium sword");
  set_alias("sword");
  set_short("a titanium sword");
  set_long(
    "This is a powerful sword, made from a silvery grey, light weight,\n"+
    "metallic substance. It has intricate carvings on the hilt.\n");
  set_value(2000);
  set_class(20);
  set_weight(1);
  set_type("slash");
  set_read("There is nothing readable you can make out in the carvings.\n");
  set_hit_func(this_object());  /* on special swords only */
}
int weapon_hit(object attacker) {
  if(random(100) <= 25)	{
    write("There is a flash from your sword.\n");
    say("The sword flashes in "+ this_player()->query_name() +"'s hands.\n");
    return (int)this_player()->query_dexterity();
  }
  return 0;
}
status wield(string str) {
  if(this_player()->query_dexterity() > 15) {
    write("As you wield the sword you notice how easily "+
          "you can work with it.\n");
  }
  else if (this_player()->query_dexterity() > 10) {
    write("This sword feels a little difficult to handle, "+
          "but will still serve\nyou well in battle.\n");
  }
  else if (this_player()->query_dexterity() > 5) {
    write("Wielding the sword, you notice how much heavier it now seems,\n"+
	  "but you get the feeling you will still hit well with it.\n");
  }
  else {
    write("The sword suddenly gets too heavy for you to wield.\n");
    return 1;
  }
  return ::wield(str);
}