/* post office */
/* a post office with a simple door as an exit */
inherit "inherit/room2";
void reset(status arg) {
  if(arg) return;
  set_weather(4, 1, 0); /* light, weather, climate */
  set_short("The post office");
  set_long("\tTempus Post Office \n"+
      "A long counter stands against the far wall, behind it   \n"+
      "are several small pigeon holes where mail is kept for   \n"+
      "those who live within the city. Perhaps some mail has   \n"+
      "been left here for you? A small plaque of gold hangs    \n"+
      "over the edge of the counter.\n");
  load_door(({
   "destination", "room/city/town_hall3",
  }));
  set_items(({
   "counter", "On the counter are pens, stamps, and writing paper,\n"+
              "all for writing letter to the people of the city",
    "pens",   "Writing quills of long purple feathers",
    "stamps", "The stamps have the picture of the city hall "+
              "upon them",
    "writing paper#paper#papers",
              "Pure white parchment. It looks very expensive",
    "plaque#sign",
              "Post Office Commands: \n"+
              "read  Read your mail from your pigeon hole\n"+
              "mail  <name>Mail to another player\n"+
              "from  List all the mail you have stored away\n"
  }));
  set_no_fight(1);    /* no fighting allowed in room */
  set_no_summon(1);   /* no spell summoning, or teleporting */
}
void init() {
  ::init();
  /* clone mailer to player when they enter room */
  if(this_player() && !present("mailer", this_player())) {
    move_object(clone_object("obj/mail_reader"), this_player());
  }
  /* over ride player actions for "say" */
  add_action("say_fn", "say");
  add_action("say_fn", "'", 1);
}
status ready_to_move(string str) {  /* over ride normal movement */
  if(present("mailer", this_player())) {  /* destruct mailer */
    destruct(present("mailer", this_player()));
  }
  return ::ready_to_move(str);  /* now use normal room movement */
}
status door_to_move(string str) {    /* over ride door movement */
  if(present("mailer", this_player())) {  /* destruct mailer */
    destruct(present("mailer", this_player()));
  }
  return ::door_to_move(str); /* now use normal movement */
}
status say_fn(string arg) {
  write("Post master says: Shhh! People are trying to mail here.\n");
  return 1;
}
/* no teleporting from/to here */
status query_no_teleport() {  return 1; }