/* Gauntlets */
/* Read armour.doc for armour guidelines */
inherit "inherit/armour";
void reset(status arg) {
if(arg) return;
set_name("gauntlets");
set_short("Gauntlets");
set_long("The gauntlet is made corroded bronze rings. The rings are\n"+
"linked together, making a meshed net.\n");
set_ac(1);
set_weight(4);
set_value(80);
set_type("gloves");
set_armour_material("bronze");
set_listen("The gauntlets make a crunching noise as you close "+
"you fists.\n");
set_smell("The gauntlets smell slightly muddy, as if it has been buried\n"+
"for a long time.\n");
}