inherit "/std/room"; void setup() { set_short( "The void" ); set_long( "You are in the void, a non-existant place " + "(literally) in the middle of nowhere. Being " + "here is not normal, and decidedly not good. " + "So unless you have business here, please " + "leave, or shout on a lord or creator to restore " + "you to your correct location.\n" ); set_light( 70 ); } int *query_co_ord() { return 0; } void init() { object *things; int i; ::init(); if( things = all_inventory( this_object() ) ) for( i = 0; i < sizeof( things ); i++ ) if( !interactive( things[ i ] ) ) things[ i ]->dest_me(); }