/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
/* Standard lift button. */

inherit "/std/object";

object  lift;
string  name;

setup()
{
    set_name( "button" );
    set_short( "lift button" );
    add_adjective( "lift" );
    set_long( "A lift button. If you were to 'press' "
	      + "it it would summon the lift for you.\n" );
    reset_get();
}

/* For receiveing info from the lift. */
void    set_lift( object ob, string lname )
{
    lift = ob;
    name = lname;
}

void    init()
{
    ::init();
    this_player()->add_command( "press", this_object() );
    this_player()->add_command( "push", this_object() );
}

/* Adds this level to the lifts goto list. */
int     do_press()
{
    write( "You " + query_verb() + " the lift button.\n" );
    say( this_player()->query_cap_name() + " " +
	 query_verb() + "'s the lift button.\n" );
    lift->add_goto( name );
    return 1;
}

int     do_push()
{
    return do_press();
}