/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#define NAMESERVER_CD "/net/nameserver_cd"
#define UDP_PATH "/net/udp/"
 
#define PING_Q (UDP_PATH+"ping_q")
#define PING_A (UDP_PATH+"ping_a")
 
/* #define MUDLIST_UDP ({ "milou.cd.chalmers.se", 2500 }) */
/*
 * We need the ip number, the current socket efuns don't handle using names.
 */
#define MUDLIST_UDP ({ "146.101.64.2", 4250 })
 
 
/* The currently known types */
#define UDP_STARTUP "startup"
#define UDP_SHUTDOWN "shutdown"
#define UDP_PING_Q "ping_q"
#define UDP_PING_A "ping_a"
#define UDP_SUPPORT_Q "support_q"
#define UDP_SUPPORT_A "support_a"
#define UDP_RWHO_Q "rwho_q"
#define UDP_RWHO_A "rwho_a"
#define UDP_MUDLIST_Q "mudlist_q"
#define UDP_MUDLIST_A "mudlist_a"
#define UDP_GFINGER_Q "gfinger_q"
#define UDP_GFINGER_A "gfinger_a"
#define UDP_WARNING "warning"
#define UDP_GTELL "gtell"
#define UDP_GWIZMSG "gwizmsg"
#define UDP_AFFIRMATION_A "affirmation_a"
 
/*
 * This is the number of retrys we ping the mud for before we decide
 * it has gone down.
 */
#define MAX_RETRYS 5
#define UDP_NO_CONTACT "_udp_no_contact"