/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
/* TIME_BETWEEN_HEAL is scaling factor to speed or slow the rate of healing. */

#define TIME_BETWEEN_HEAL 5

/* minimum time between guild changes - obsolete currently*/

#define MIN_TIME 2*60*60*60   

/* tuning for cost of advanncing in guilds.  STD_COST is a base and LEVEL_DIV
   is a gradient factor.  Increasing STD_COST makes skills more expensive and
   decreasing LEVEL_DIV will increase the rate at which the skills increase in
   cost.  LEVEL_DIV of 3 gives a rate of 1/3 */

#define STD_COST 125
#define LEVEL_DIV 3
#define DEFAULT_COST 10
#define COST_DIV 10


/*
 * The time_div define is how many xp per time unit is used in teaching 
 * skills.  This affects how long it takes to learn a skill.
 */
#define TIME_DIV 300
#define SHOUT_DISTANCE 1000