#include "virtual.h" void dest_me() { destruct( this_object() ); } void create() { object clone; clone = (object)SERVER->create_virtual_object( "/std/room.c", 1 ); call_other( clone, "set_long", " This is barely a room. It is, infact, a small lump of putty! Deep in the heart of nowhere, you spy a circle of blue wax. This room description is beginning to run out of steam. There! Psfth. " ); call_other( clone, "set_short", Wombleroom ); call_other( clone, "add_item", { circle, wax } // " The circle of blue wax is infact bright green." ); call_other( clone, "add_exit", north // /players/zellski/virtual/test.r ); call_other( clone, "set_light", 100 ); "/global/virtual/compiler"->set_return_ob( clone ); } /* create() */