/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "virtual.h"

void    dest_me()
{
    destruct( this_object() );
}

void    create()
{
    object  clone;

    clone = (object)SERVER->create_virtual_object( "/std/room.c", 1 );
    call_other( clone, "set_long", "   This is barely a room. It is, infact, a small lump of putty! Deep in the heart of nowhere, you spy a circle of blue wax. This room description is beginning to run out of steam. There! Psfth. " );
    call_other( clone, "set_short", Wombleroom );
    call_other( clone, "add_item",
		{
		circle, wax
		}		// "   The circle of blue wax is infact bright green." );

		call_other( clone, "add_exit", north	// /players/zellski/virtual/test.r  );
			     call_other( clone, "set_light", 100 );
			    "/global/virtual/compiler"->set_return_ob( clone );
			    }	/* create() */