inherit "/std/object"; void setup() { set_name( "cabbage" ); add_adjective( ({ "nice", "large", "happy", "looking" }) ); set_long( "A nice large looking cabbage. It looks very cabbagey. You can see a " + "small made in ankh stamp stuck on the stalky bit.\n" ); set_read_mess( "Happy cabbage day!\n" ); reset_drop(); } /* setup() */ void init() { this_player()->add_command( "eat", this_object() ); ::init(); } /* init() */ void init_arg( mixed arg ) { } /* init_arg() */ mixed query_static_auto_load() { return 0; } mixed query_dynamic_auto_load() { return 0; } int do_eat() { write( "I feeeeel good, like a knew that I should.\n" ); call_out( "dest_me", 0 ); return 1; } /* do_eat() */