/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
inherit "/std/object";

void    setup()
{
    set_name( "cabbage" );
    add_adjective( ({ "nice", "large", "happy", "looking" }) );
    set_long( 
		 "A nice large looking cabbage.  It looks very cabbagey.  You can see a " +
		 "small made in ankh stamp stuck on the stalky bit.\n" );
    set_read_mess( "Happy cabbage day!\n" );
    reset_drop();
}				/* setup() */

void    init()
{
    this_player()->add_command( "eat", this_object() );
    ::init();
}				/* init() */

void    init_arg( mixed arg )
{
}				/* init_arg() */

mixed   query_static_auto_load()
{
    return 0;
}
mixed   query_dynamic_auto_load()
{
    return 0;
}

int     do_eat()
{
    write( "I feeeeel good, like a knew that I should.\n" );
    call_out( "dest_me", 0 );
    return 1;
}				/* do_eat() */