#include "path.h" inherit "/std/room"; setup() { set_light(100); set_short("Watchmaker Shop Storeroom"); set_long("You should not be in here! Get out!\n"); add_exit("south", HOMECITY+"watchmakershop", "door"); clone_object(WEAPONS+"dagger.wep")->move(this_object()); clone_object(WEAPONS+"dagger.wep")->move(this_object()); clone_object("/w/kryten/weapons/kama.wep")->move(this_object()); clone_object(ARMOURS+"jerkin.arm")->move(this_object()); clone_object(ARMOURS+"jerkin.arm")->move(this_object()); clone_object(ARMOURS+"hat.arm")->move(this_object()); clone_object("/obj/misc/torch.c")->move(this_object()); clone_object("/w/bass/weapons/tooth.wep")->move(this_object()); clone_object("/d/home/city/items/misc/map")->move(this_object()); }