#include "path.h" inherit "/std/shop.c"; void setup() { add_sign("A small sign, giving instructions on how to use "+ "this shop.\n", "You can :- \n\n 'buy' an item,\n "+ "'sell' and item,\n 'list' what is for sale here,\n"+ " 'browse' an item,\n or 'value' and item.\n", 0, 0); set_short("Shop just north of Watchmakers Lane"); set_long("You are in a shop north of Watchmakers Lane. Items may"+ " be bought or sold here, or valued. A clock tics on the wall"+ " just above the sign. There is a smooth counter here also."+ " There is a picture here too above the sign."); set_store_room(HOMECITY+"watchmakershopstore"); add_item( ({ "picture", "photo" }), "This is a picture of the stores founder Bass. He is very handsome"); add_item( ({"clock", "tick"}), "A beautiful clock ticks on the wall (maybe thats why they call"+ " it Watchmakers Lane?)."); add_item( ({"counter", "display", "table", "cabinet"}), "The counter is basically a wooden table, but a glass cover " +"protects the goods from thieves, allowing access to them " +"only from the rear. \n"); add_item( ({"item", "good", "thing"}), "These are the things the shop has for sale right now. Type " +"'list' to see what they are and 'browse <object>' to study " +"one more closely. \n"); set_zone("newbie"); set_light(60); add_exit("south", "/d/home/city/watchmakers4", "door"); }