#include "path.h" inherit "/std/room.c"; setup() { set_short("North end of Watchmakers Lane"); set_long("You are at the north end of Watchmakers Lane, a narrow " +"street which houses many of the best of "+CITYNAME+"'s " +"artisans shops. It continues to the south of " +"here. To the east you can see the marketplace, " +"and to the in the distance to the west lies the " +"traders guildhouse. \n"); add_exit("south", HOMECITY+"watchmakers3", "road"); add_exit("east", MARKET+"marketplace17", "road"); add_exit("west", HOMECITY+"tradersguild1", "road"); /* ** Entrance to Bass's shop */ add_exit("north", "watchmakershop", "door"); add_item( ({"marketplace", "market"}), "The marketplace is the trading centre of "+CITYNAME +". It is just east if here.\n"); add_item( ({"guildhouse", "building"}), "The traders guildhouse is an opulent looking " +"building, painted with pure gold. Those traders "+ "don't half like to show off you know!\n"); add_item( ({"shop", "store", "north" }), "This is the shop that Bass built it is to the north"); add_monster(MONSTERS+"trader", 2); add_monster(MONSTERS+"merchant", 1); add_monster(MONSTERS+"man", 1); set_zone("trader"); set_light(60); }