#include "path.h" inherit "/std/room.c"; setup() { set_short("Outside the Traders Guild"); set_long("You are standing outside the Traders Guild. A door " +"to the west will allow you to enter it, and to the " +"east you can see the northern end of watchmakers " +"lane. \n"); add_exit("east", HOMECITY+"watchmakers4", "road"); add_item( ({ "market", "marketplace" }), "The marketplace is the trading centre of "+CITYNAME +". It is east if here.\n"); add_item( ({"traders guild", "guild", "guildhouse" }), "The traders guildhouse is an opulent looking " +"building, painted with pure gold. Those traders "+ "don't half like to show off you know!\n"); add_item( ({"watchmakers lane", "lane", "road", "street"}), "Watchmakers Lane is just east of here. It is "+ "a small street with many shops on it.\n"); set_zone("trader"); set_light(60); } void init() { add_action("do_west", "w*est", 0); ::init(); } int do_west() { write("The door into the Traders Guild is locked.\n"); say(this_player()->query_cap_name()+" tries the door to the west.\n"); return 1; }