/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/room.c";

setup ()
{
   set_short("Intersection of Main Street & Traders Walk");
   set_long("This is where Traders Walk crosses Main Street. "+
      "The crowds here are unbelieveable. You can barely put "+
      "one foot on front of the other without standing on somebody.\n");
   add_item( ({"road", "street", "traders walk", "Traders Walk"}),
      "Traders Walk carries most of the city's commerce "+
      "from the northern traders. It is kept in good repair, "+
      "but only to encourage the tourists.\n");
   add_item( ({"main street", "Main Street"}),
      "Main street is a very built up street running east/west "+
      "through "+CITYNAME+". Why it is so built up, nobody knows, "+
      "it just is.\n");
   add_item( ({"people", "trader", "crowd", "local"}),
      "All the tourists, traders, and locals swarming "+
      "about here are doing it just to annoy you.\n");
   add_monster(MONSTERS+"trader", 3);
   add_monster(MONSTERS+"merchant", 1);
   add_monster(MONSTERS+"man", 1);
   add_exit("north", HOMECITY+"traderswalk7", "road");
   add_exit("south", HOMECITY+"traderswalk9", "road");
   add_exit("east", HOMECITY+"mainstreet4", "road");
   add_exit("west", HOMECITY+"mainstreet3", "road");
   set_zone("trader");
   set_light(60);
}