#include "path.h" inherit "/std/room.c"; setup() { set_short("Traders Walk, west of the park"); set_long("You are on Traders Walk, which continues to the north and " +"south of here. Some rusty gates to the east will allow you " +"into the city park, and to the south you can see a bridge. " +"\n"); add_item( ({"road", "street", "traders walk", "Traders Walk"}), "Traders Walk is a well paved and kept street, which runs " +"into the city from the north, and continues south to Market " +"Street.\n"); add_item( ({"park", "city park"}), "The city park is a pleasant area for all the residents and " +"visitors of the city to go and relax. \n"); add_item( ({"gates", "iron gates", "rusty gates"}), "The gates were once magnificent, made of wrought-iron woven " +"into intricate flowers. Now, sadly, it is rusted open. \n"); add_item("bridge", "The bridge carries Traders Walk over "+RIVERNAME+". It is " +"just south of here. \n"); add_exit("north", "traderswalk4", "road"); add_exit("south", "traderswalk6", "road"); add_exit("east", PARK+"citypark4", "gate"); set_zone("trader"); set_light(60); }