/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/room.c";

setup()
{
   set_short("Traders Walk, west of the park");
   set_long("You are on Traders Walk, which continues to the north and "
      +"south of here. Some rusty gates to the east will allow you "
      +"into the city park, and to the south you can see a bridge. "
      +"\n");
   add_item( ({"road", "street", "traders walk", "Traders Walk"}),
      "Traders Walk is a well paved and kept street, which runs "
      +"into the city from the north, and continues south to Market "
      +"Street.\n");
   add_item( ({"park", "city park"}),
      "The city park is a pleasant area for all the residents and "
      +"visitors of the city to go and relax. \n");
   add_item( ({"gates", "iron gates", "rusty gates"}),
      "The gates were once magnificent, made of wrought-iron woven "
      +"into intricate flowers. Now, sadly, it is rusted open. \n");
   add_item("bridge",
      "The bridge carries Traders Walk over "+RIVERNAME+". It is "
      +"just south of here. \n");
   add_exit("north", "traderswalk4", "road");
   add_exit("south", "traderswalk6", "road");
   add_exit("east", PARK+"citypark4", "gate");
   set_zone("trader");
   set_light(60);
}