#include "path.h" inherit "/std/room.c"; setup () { set_short("South end of Traders Walk"); set_long("You have reached the southern end of Traders Walk. "+ "To the east lies Market Street, and all around you "+ "are crowds of rather grubby-looking unwashed people.\n"); add_item( ({"traders walk", "Traders Walk", "road", "walk"}), "Traders Walk carries most of the city's commerce "+ "from the northern traders. It is kept in good repair, "+ "but only to encourage the tourists.\n"); add_item( ({"market street", "Market Street", "street"}), "Market Street is, funnily enough, the street in "+CITYNAME+ " which houses the market. All along its length, stalls and "+ "carts offer things for sale.\n"); add_item( ({"stalls", "carts"}), "There are more of them further east. Why not look there?\n"); add_item( ({"people", "crowd", "tourist", "trader", "local"}), "All the tourists, traders, and locals swarming "+ "about here are doing it just to annoy you. "+ "Most of them are badly in need of a bath.\n"); add_monster(MONSTERS+"woman", 2); add_monster(MONSTERS+"trader", 2); add_monster(MONSTERS+"merchant", 1); add_exit("north", HOMECITY+"traderswalk15", "road"); add_exit("east", HOMECITY+"marketstreet1", "road"); set_zone("trader"); set_light(60); }