#include "path.h" inherit "/std/room.c"; setup () { set_short("Traders Walk, west of a small building"); set_long("You're still on Traders Walk, surprise surprise. " +" Off to the north and south the road is busy, but " +"for some strange reason it is quieter here. Perhaps " +"it is something to do with that building off to the east.\n"); add_item( ({"building", "club", "fanclub"}), "The building is unmarked apart from a small placard " +"bearing a strange symbol.\n"); add_item( ({"sign", "placard", "notice"}), "it looks something like:-\n /O^O\ \n"); add_item( ({"road", "street", "traders walk", "Traders Walk"}), "Traders Walk carries most of the city's commerce "+ "from the northern traders. It is kept in good repair, "+ "but only to encourage the tourists.\n"); add_item( ({"people", "crowd", "trader", "local", "tourist"}), "All the tourists, traders, and locals swarming "+ "about here are doing it just to annoy you.\n"); add_monster(MONSTERS+"lady", 1); add_exit("north", HOMECITY+"traderswalk13", "road"); add_exit("south", HOMECITY+"traderswalk15", "road"); set_zone("trader"); set_light(60); }