/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/room.c";

setup ()
{
   set_short("Traders Walk, west of a small building");
   set_long("You're still on Traders Walk, surprise surprise. "
      +" Off to the north and south the road is busy, but "
      +"for some strange reason it is quieter here. Perhaps "
      +"it is something to do with that building off to the east.\n");
   add_item( ({"building", "club", "fanclub"}),
      "The building is unmarked apart from a small placard "
      +"bearing a strange symbol.\n");
   add_item( ({"sign", "placard", "notice"}), 
      "it looks something like:-\n      /O^O\ \n");
   add_item( ({"road", "street", "traders walk", "Traders Walk"}),
      "Traders Walk carries most of the city's commerce "+
      "from the northern traders. It is kept in good repair, "+
      "but only to encourage the tourists.\n");
   add_item( ({"people", "crowd", "trader", "local", "tourist"}),
      "All the tourists, traders, and locals swarming "+
      "about here are doing it just to annoy you.\n");
   add_monster(MONSTERS+"lady", 1);
   add_exit("north", HOMECITY+"traderswalk13", "road");
   add_exit("south", HOMECITY+"traderswalk15", "road");
   set_zone("trader");
   set_light(60);
}