#include "path.h" inherit "/std/room"; setup() { set_short("The entrance of the "+CITYNAME+"'s town hall.\n"); set_long("You are in the lobby of "+CITYNAME+"'s town hall. " +"A secretary sits behind a desk, chewing noisily, while " +"a corridor leads west into the town hall. The walls " +"have been covered with smooth cream paper, but even that " +"cannot dispell the lethargic atmosphere of the place.\n"); add_item( ({"secretary", "receptionist", "woman", "lady", "girl"}), "She is chewing her gum noisily, as all her teeth " +"must have fallen out. She glances at you disinterestedly " +"before continuing to do nothing.\n"); add_item( ({"wall", "paper", "smooth paper", "cream paper"}), "The paper has been put up to hide the dank walls. Only the " +"walls seem to have sensed this and fough back, making the paper " +"seem dank too.\n"); add_item( ({"desk", "table", "reception"}), "The desk consists of a wooden half-moon of dark wood, " +"behind which the receptionist sits. You wander what drunken " +"craftsman made it.\n"); add_item( ({"corridor", "west"}), "There seems to be nothing stopping you wandering along it.\n"); add_item("atmosphere", "The atmosphere in here is utterly clogged with boredom.\n"); add_exit("east", HOMECITY+"pebblestone7", "door"); add_exit("west", "corridor1", "corridor"); set_zone("town hall"); set_light(80); } void init() { write("The secretary glances at you, hoping you are her " +"replacement worker, but returns to her work disapointed.\n"); ::init(); } event_say() { write("The secretary shushes you.\n"); }