/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/room";

setup()
{
   set_short("The entrance of the "+CITYNAME+"'s town hall.\n");
   set_long("You are in the lobby of "+CITYNAME+"'s town hall. "
      +"A secretary sits behind a desk, chewing noisily, while "
      +"a corridor leads west into the town hall. The walls "
      +"have been covered with smooth cream paper, but even that "
      +"cannot dispell the lethargic atmosphere of the place.\n");
   add_item( ({"secretary", "receptionist", "woman", "lady", "girl"}),
      "She is chewing her gum noisily, as all her teeth "
      +"must have fallen out. She glances at you disinterestedly "
      +"before continuing to do nothing.\n");
   add_item( ({"wall", "paper", "smooth paper", "cream paper"}),
      "The paper has been put up to hide the dank walls. Only the "
      +"walls seem to have sensed this and fough back, making the paper "
      +"seem dank too.\n");
   add_item( ({"desk", "table", "reception"}),
      "The desk consists of a wooden half-moon of dark wood, "
      +"behind which the receptionist sits. You wander what drunken "
      +"craftsman made it.\n");
   add_item( ({"corridor", "west"}),
      "There seems to be nothing stopping you wandering along it.\n");
   add_item("atmosphere",
      "The atmosphere in here is utterly clogged with boredom.\n");
   add_exit("east", HOMECITY+"pebblestone7", "door");
   add_exit("west", "corridor1", "corridor");
   set_zone("town hall");
   set_light(80);
}

void init()
{
   write("The secretary glances at you, hoping you are her "
      +"replacement worker, but returns to her work disapointed.\n");
   ::init();
}

event_say()
{
   write("The secretary shushes you.\n");
}