/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/room";

object man;

void start_quest(object ob);

void reset() {
   if (man)
      return ;
   man = clone_object(TOWNHALL+"official");
   man->move(this_object());
}

void setup() {
   set_short("An office in the Town Hall");
   set_long("You are in an office somewhere in the Town Hall. "+
      "A large desk sits in the centre of the room, with a chair "+
      "behind it, and a small plaque on it.\n");
   add_item("plaque",
      "The plaque is flat, bronzed, and oblong, but has nothing written on it.\n");
   set_light(60);
   add_item("desk",
      "The desk looks very expensive but slightly worn.\n");
   add_item("chair",
      "A small light brown chair made of pine wood.  It looks "+
      "well used.\n");
   add_item(({ "wallpaper", "wall paper" }),
      "There is no wall paper don't you listen?\n");
   add_exit("north", "corridor3", "door");
}

void dest_me() {
   if (man)
      man->dest_me();
   ::dest_me();
}