#include "path.h" inherit "/std/room"; object man; void start_quest(object ob); void reset() { if (man) return ; man = clone_object(TOWNHALL+"official"); man->move(this_object()); } void setup() { set_short("An office in the Town Hall"); set_long("You are in an office somewhere in the Town Hall. "+ "A large desk sits in the centre of the room, with a chair "+ "behind it, and a small plaque on it.\n"); add_item("plaque", "The plaque is flat, bronzed, and oblong, but has nothing written on it.\n"); set_light(60); add_item("desk", "The desk looks very expensive but slightly worn.\n"); add_item("chair", "A small light brown chair made of pine wood. It looks "+ "well used.\n"); add_item(({ "wallpaper", "wall paper" }), "There is no wall paper don't you listen?\n"); add_exit("north", "corridor3", "door"); } void dest_me() { if (man) man->dest_me(); ::dest_me(); }