#include "path.h" inherit "/std/room.c"; setup() { set_short("The deck of a cargo ship"); set_long("You are standing on the deck of a cargo ship. All around " +"are piles of crates, and a steep flight of wooden steps " +"leads down into the ships hold. \n"); add_item( ({"deck", "floor" }), "The deck is made of close fitting wooden planks, worn " +"smooth by the feet of many sailors. You only wish it was a " +"bit less creaky. \n"); add_item( ({"crate", "box", "pile" }), "On closer inspection, most of the crates seem to be " +"completely empty. Maybe there are more in the hold. \n"); add_item( ({"step", "stair" }), "Made of simple wooden planks, the steps are very steep " +"indeed. Maybe they would be better described as a ladder. " +"\n"); add_item( ({"ladder", "stepladder"}), "The ladder leading down into the hold is maybe not quite " +"that steep. Yes, it was right to call it some stairs after " +"all. \n"); add_item( ({"pier", "jetty"}), "The pier is south of here. It is made of rough stones, " +"topped with cobblestones. \n"); add_item("hold", "The hold forms the bulk of the storage space of the cargo " +"ship. You can get down into it from here by way of some " +"steep stairs. \n"); add_exit("north", HOMECITY+"smallberth", "gate"); add_exit("down", HOMECITY+"smallshiphold", "gate"); modify_exit("down", ({ "message", "&$N leaves down the stairs" }) ); add_monster(MONSTERS+"tough_sailor", 2); set_zone("docks"); set_light(60); }