/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/room.c";
 
setup()
{
set_short("The deck of a cargo ship");
set_long("You are standing on the deck of a cargo ship. All around "
         +"are piles of crates, and a steep flight of wooden steps "
         +"leads down into the ships hold. \n");
add_item( ({"deck", "floor" }),
          "The deck is made of close fitting wooden planks, worn "
         +"smooth by the feet of many sailors. You only wish it was a "
         +"bit less creaky. \n");
add_item( ({"crate", "box", "pile" }),
          "On closer inspection, most of the crates seem to be "
         +"completely empty. Maybe there are more in the hold. \n");
add_item( ({"step", "stair" }),
          "Made of simple wooden planks, the steps are very steep "
         +"indeed. Maybe they would be better described as a ladder. "
         +"\n");
add_item( ({"ladder", "stepladder"}),
          "The ladder leading down into the hold is maybe not quite "
         +"that steep. Yes, it was right to call it some stairs after "
         +"all. \n");
add_item( ({"pier", "jetty"}),
          "The pier is south of here. It is made of rough stones, "
         +"topped with cobblestones. \n");
add_item("hold",
          "The hold forms the bulk of the storage space of the cargo "
         +"ship. You can get down into it from here by way of some "
         +"steep stairs. \n");
add_exit("north", HOMECITY+"smallberth", "gate");
add_exit("down", HOMECITY+"smallshiphold", "gate");
modify_exit("down", ({ "message", "&$N leaves down the stairs" }) );
add_monster(MONSTERS+"tough_sailor", 2);
set_zone("docks");
set_light(60);
}