/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/room.c";

setup()
{
set_short("On a pier");
set_long("You are standing on a large stone pier. All around you "
         +"large ships are berthed. Most of them have (very) large and "
         +"dangerous guard dogs on them. The pier continues to "
         +"the east and west. \n");
add_item("pier",
          "The pier has been constructed from piles of huge boulders, "
         +"each weighing many tonnes. The top has been paved with "
         +"cobblestones, but is still very rough. \n");
add_alias("piers", "pier");
add_alias("jetty", "pier");
add_alias("jetties", "pier");
add_item("boats",
          "Most of the boats are tall wooden cargo ships, come to "
         +CITYNAME+" to trade thier wares. Off to the south lies a "
         +"variety of tall longboats and long tallships. \n");
add_alias("boat", "boats");
add_alias("ship", "boats");
add_alias("ships", "boats");
add_alias("tall ship", "boats");
add_alias("cargo ship", "boats");
add_alias("wooden ship", "boats");
add_alias("tallship", "boats");
add_exit("west", HOMECITY+"pierA1", "road");
add_exit("east", HOMECITY+"pierA3", "road");
set_zone("docks");
set_light(60);
}