/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/room.c";
 
setup()
{
   set_short("A pier");
   set_long("You are standing on a large stone pier. All around you "
      +"large ships are berthed. Most of them have (very) large and "
      +"dangerous guard dogs on them. Off to the west lies Kipper "
      +"Row. \n");
   add_item( ({"pier", "jetty", "jetties"}),
      "The pier has been constructed from piles of huge boulders, "
      +"each weighing many tonnes. The top has been paved with "
      +"cobblestones, but is still very rough. \n");
   add_item( ({"road", "kipper row", "Kipper Row"}),
      "Kipper Row is the road which houses all the warehouses in "
      +CITYNAME+". You know, the one where people fear to walk "
      +"at night with fewer than twenty burly and fully armed "
      +"friends. \n");
   add_item( ({"boat", "boats", "ship", "ships"}),
      "Most of the boats are tall wooden cargo ships, come to "
      +CITYNAME+" to trade their wares. Off to the south lies a "
      +"variety of tall longboats and long tallships. One of the "
      +"ships near you would be a very tempting target for any "
      +"thief, as its decks are piled with goods, and there seems "
      +"to be no guard about... \n");
   add_exit("west", HOMECITY+"kipperrow2", "road");
   add_exit("east", HOMECITY+"pierA2", "road");
   set_zone("docks");
   set_light(60);
}