#include "path.h" inherit "/std/room.c"; setup() { set_short("A pier"); set_long("You are standing on a large stone pier. All around you " +"large ships are berthed. Most of them have (very) large and " +"dangerous guard dogs on them. Off to the west lies Kipper " +"Row. \n"); add_item( ({"pier", "jetty", "jetties"}), "The pier has been constructed from piles of huge boulders, " +"each weighing many tonnes. The top has been paved with " +"cobblestones, but is still very rough. \n"); add_item( ({"road", "kipper row", "Kipper Row"}), "Kipper Row is the road which houses all the warehouses in " +CITYNAME+". You know, the one where people fear to walk " +"at night with fewer than twenty burly and fully armed " +"friends. \n"); add_item( ({"boat", "boats", "ship", "ships"}), "Most of the boats are tall wooden cargo ships, come to " +CITYNAME+" to trade their wares. Off to the south lies a " +"variety of tall longboats and long tallships. One of the " +"ships near you would be a very tempting target for any " +"thief, as its decks are piled with goods, and there seems " +"to be no guard about... \n"); add_exit("west", HOMECITY+"kipperrow2", "road"); add_exit("east", HOMECITY+"pierA2", "road"); set_zone("docks"); set_light(60); }