#include "path.h" inherit "/std/room.c"; setup () { set_short("Pebblestone Avenue, west of the temple"); set_long("You are nearing the north end of Pebblestone Avenue "+ "which continues to the south of here. To the north lies "+ "Diamond Street, and off to the east of here is a temple.\n"); add_item( ({"road", "avenue", "pebblestone avenue", "Pebblestone Avenue"}), "An air of pointlessness surrounds Pebblestone Avenue, "+ "making you wish you were elsewhere.\n"); add_item("temple", "The temple is a fancy, many tiered structure, and you "+ "are sure that given a bit more cash, they would plonk a "+ "giant golden dome on top of it.\n"); add_item( ({"street", "Diamond Street", "diamond street"}), "Diamond street is flanked by large houses with long "+ "driveways. Could it be that rich people live there?\n"); add_item("people", "All the people strolling aimlessly along this road "+ "look rather depressed. In fact, so do you.\n"); add_exit("north", "diamondstreet9", "road"); add_exit("south", "pebblestone2", "road"); add_exit("east", GUILDS+"priests/priestguild3", "gate"); set_light(60); }