#include "path.h" inherit "/std/room.c"; setup () { set_short("Pebblestone Avenue, west of Plaza"); set_long("You are on Pebblestone Avenue, which continues to the " + "North and South of here. It is a busy road, but it would lack any " + "real purpose in life, if it weren't for the plaza that is " + "to the east.\n"); add_item( ({"road", "street", "pebblestone avenue", "Pebblestone Avenue", "avenue"}), "An air of pointlessness surrounds Pebblestone Avenue, "+ "making you wish you were elsewhere.\n"); add_item("people", "All the people strolling aimlessly along this road "+ "look rather depressed. In fact, so do you.\n"); add_exit("north", HOMECITY+"pebblestone7", "road"); add_exit("south", HOMECITY+"pebblestone9", "road"); add_exit("east", GUILDS+"wizards/plaza4", "gate"); add_item("plaza", "The plaza looks quite large from here, and certainly "+ "very impressive. You are standing west of a large cast "+ "iron gate that leads onto the plaza. The gate is permanently "+ "open.\n" ); add_item( ({"gate" , "entrance" , "gateway"}) , "The gate is made of cast iron, and never closes. People wonder "+ "in and out of it all the time, and from what you can see, the plaza "+ "looks fairly full of people. \n" ); set_zone(CITYNAME); set_light(60); }