/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/room.c";

setup ()
{
   set_short("Intersection of Main Street with Pebblestone Avenue");
   set_long("You are at the intersection of Main Street with "+
      "Pebblestone Avenue. This point is as close to a city centre "+
      "as you are likely to find here. A well sits by the edge "+
      "of the road.\n");
   add_item( ({"road", "avenue", "pebblestone avenue", "Pebblestone Avenue"}),
      "An air of pointlessness surrounds Pebblestone Avenue, "+
      "making you wish you were elsewhere.\n");
   add_item( ({"main street", "Main Street", "street"}),
      "Main street is the main east/west route through "+CITYNAME+
      ". It is very built up, though why nobody knows...\n");
   add_item("people",
      "All the people strolling aimlessly along this road "+
      "look rather depressed. In fact, so do you.\n");
   add_item("well",
      "The well is round, and made of stone. A ladder leads down "
      +"into it.\n");
   add_monster(MONSTERS+"man", 2);
   add_monster(MONSTERS+"woman", 1);
   add_monster(MONSTERS+"merchant", 1);
   add_exit("north", "pebblestone4", "road");
   add_exit("south", "pebblestone6", "road");
   add_exit("east", "mainstreet12", "road");
   add_exit("west", "mainstreet11", "road");
   add_exit("down", "well", "corridor");
   set_zone(CITYNAME);
   set_light(60);
}