#include "path.h" inherit "/std/room.c"; setup() { set_short("A bridge on Pebblestone Avenue"); set_long("You are on a bridge which crosses the "+RIVERNAME+" river. " +"To the north and south of you Pebblestone Avenue continues, " +"and to the south you can see Main Street. \n"); add_item( ({"road", "avenue", "pebblestone avenue", "Pebblestone Avenue"}), "Pebblestone Avenue is somewhat akin to a sword which has " +"been used to chop down a petrified tree. Pointless... \n"); add_item( ({"main street", "Main Street", "street"}), "Main Street runs into the city from the east, goes straight " +"through it and leaves at the other side without a backwards " +"glance. \n"); add_item( ({"river", "water", "stream", RIVERNAME}), "The river "+RIVERNAME+" runs from the northwest corner of " +"the city to the harbour in the south east. It is deep and " +"fast, but otherwise resembles a beauty-contest winner. \n"); add_item("bridge", "The bridge is made of either very grey wood, or stone with " +"bark. It is hard to tell, and to be honest, you just can't " +"be bothered looking any closer. \n"); add_exit("north", HOMECITY+"pebblestone3", "road"); add_exit("south", HOMECITY+"pebblestone5", "road"); set_zone("mid"); set_light(60); }