/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/room.c";

setup()
{
   set_short("A bridge on Pebblestone Avenue");
   set_long("You are on a bridge which crosses the "+RIVERNAME+" river. "
      +"To the north and south of you Pebblestone Avenue continues, "
      +"and to the south you can see Main Street. \n");
   add_item( ({"road", "avenue", "pebblestone avenue", "Pebblestone Avenue"}),
      "Pebblestone Avenue is somewhat akin to a sword which has "
      +"been used to chop down a petrified tree. Pointless... \n");
   add_item( ({"main street", "Main Street", "street"}),
      "Main Street runs into the city from the east, goes straight "
      +"through it and leaves at the other side without a backwards "
      +"glance. \n");
   add_item( ({"river", "water", "stream", RIVERNAME}),
      "The river "+RIVERNAME+" runs from the northwest corner of "
      +"the city to the harbour in the south east. It is deep and "
      +"fast, but otherwise resembles a beauty-contest winner. \n");
   add_item("bridge",
      "The bridge is made of either very grey wood, or stone with "
      +"bark. It is hard to tell, and to be honest, you just can't "
      +"be bothered looking any closer. \n");
   add_exit("north", HOMECITY+"pebblestone3", "road");
   add_exit("south", HOMECITY+"pebblestone5", "road");
   set_zone("mid");
   set_light(60);
}