#include "path.h" inherit "/std/room.c"; setup () { set_short("Pebblestone Avenue, east of the League of Warriors"); set_long("You are on Pebblestone Avenue, which continues to the "+ "north and south of here. A tall archway to the west is the "+ "entrance to the League of Warriors.\n"); add_item( ({"arch", "archway", "tall archway"}), "The arch is exceedingly tall. It makes you wonder if the guild "+ "has many troll members.\n"); add_item( ({"road", "avenue", "pebblestone avenue", "Pebblestone Avenue"}), "An air of pointlessness surrounds Pebblestone Avenue, "+ "making you wish you were elsewhere.\n"); add_item("people", "All the people strolling aimlessly along this road "+ "look rather depressed. In fact, so do you.\n"); add_monster(MONSTERS+"mercenary", 1); add_exit("north", "pebblestone2", "road"); add_exit("south", "pebblestone4", "road"); add_exit("west", FIGHTER+"fightersguild1", "gate"); set_zone("mid"); set_light(60); }