#include "path.h" inherit "/std/room.c"; setup() { set_short("Pebblestone Avenue"); set_long("You are near the southern end of Pebblestone Avenue, which " +"continues to the north and south of here. One of the houses " +"by the edge of the road has some graffiti painted on it. \n"); add_item( ({"road", "Pebblestone Avenue", "avenue", "pebblestone avenue", "street"}), "Pebblestone avenue is a rather pointless street. When you " +"think about it though, most roads are kind of flat, with " +"not many points... \n"); add_item( ({"house", "building"}), "The houses by the edge of the road are all run-down and " +"dilapidated. \n"); add_sign("The graffiti has been crudely daubed on a "+ "wall.\n", "The graffiti reads :-\n\n Go Home Greens!\n", 0, "graffiti"); add_exit("north", HOMECITY+"pebblestone14", "road"); add_exit("south", HOMECITY+"pebblestone16", "road"); set_zone("docks"); set_light(60); } void init() { ::init(); add_action("read_graffitti", "read", 1); } int read_graffitti(string str) { if(str == "graffitti" || str == "grafitti" || str = "graffiti" || str == "grafiti" || str == "writing" || str == "wall" || str == "house" || str == "building") { write("The graffiti reads : %^GREEN%^Go home greens!%^RESET%^\n"); say(this_player()->query_cap_name()+ " examines the grafitti painted on a nearby house.\n"); return 1; } return 0; }