/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/room.c";

setup ()
{
   set_short("Intersection of Pebblestone Avenue with Market Street");
   set_long("You have reached the crossroads formed where Pebblestone "+
      "Avenue crosses Market Street. Traders line the road to the west "+
      "and to the east you can see the docks.\n");
   add_item( ({"harbour", "dock",}),
      "The docks are east from here.\n");
   add_item( ({"street", "road", "market street", "Market Street"}),
      "This is where the inhabitants of "+CITYNAME+" come "+
      "to buy (and sell) things. Strange that...\n");
   add_item( ({"pebblestone avenue", "Pebblestone Avenue", "avenue"}),
      "Pebblestone Avenue continues to the north and south of here. "+
      "It is a depressing road, not due to its people or buildings, "+
      "but simply because, as a street, it serves no purpose at all.\n");
   add_item( ({"people", "trader", "hawker", "inhabitant", "local"}),
      "The traders sell all manner of indispensible items "+
      "such as bonsai trees, and fresh whale meat.\n");
   add_monster(MONSTERS+"man", 1);
   add_monster(MONSTERS+"trader", 1);
   add_monster(MONSTERS+"merchant", 1);
   add_monster(MONSTERS+"woman", 1);
   add_exit("west", HOMECITY+"marketstreet8", "road");
   add_exit("east", HOMECITY+"marketstreet9", "road");
   add_exit("north", HOMECITY+"pebblestone12", "road");
   add_exit("south", HOMECITY+"pebblestone14", "road");
   set_zone("trader");
   set_light(60);
}