#include "path.h" inherit "/std/room.c"; setup () { set_short("Intersection of Pebblestone Avenue with Market Street"); set_long("You have reached the crossroads formed where Pebblestone "+ "Avenue crosses Market Street. Traders line the road to the west "+ "and to the east you can see the docks.\n"); add_item( ({"harbour", "dock",}), "The docks are east from here.\n"); add_item( ({"street", "road", "market street", "Market Street"}), "This is where the inhabitants of "+CITYNAME+" come "+ "to buy (and sell) things. Strange that...\n"); add_item( ({"pebblestone avenue", "Pebblestone Avenue", "avenue"}), "Pebblestone Avenue continues to the north and south of here. "+ "It is a depressing road, not due to its people or buildings, "+ "but simply because, as a street, it serves no purpose at all.\n"); add_item( ({"people", "trader", "hawker", "inhabitant", "local"}), "The traders sell all manner of indispensible items "+ "such as bonsai trees, and fresh whale meat.\n"); add_monster(MONSTERS+"man", 1); add_monster(MONSTERS+"trader", 1); add_monster(MONSTERS+"merchant", 1); add_monster(MONSTERS+"woman", 1); add_exit("west", HOMECITY+"marketstreet8", "road"); add_exit("east", HOMECITY+"marketstreet9", "road"); add_exit("north", HOMECITY+"pebblestone12", "road"); add_exit("south", HOMECITY+"pebblestone14", "road"); set_zone("trader"); set_light(60); }