/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/room.c";

setup ()
{
   set_short("Pebblestone Avenue, east of the Police Station");
   set_long("You are on Pebblestone Avenue, and excuse for a road "+
      "which continues to the north and south of here. A small "+
      "and quiet looking building off to the west of here is the "+
      "city's police station.\n");
   add_item( ({"station", "police station", "building"}),
      "The police station has a large layer of dust on in, and from "+
      "it comes a curious aroma of coffee.\n");
   add_item( ({"road", "avenue", "pebblestone avenue", "Pebblestone Avenue"}),
      "An air of pointlessness surrounds Pebblestone Avenue, "+
      "making you wish you were elsewhere.\n");
   add_item("people",
      "All the people strolling aimlessly along this road "+
      "look rather depressed. In fact, so do you.\n");
   add_exit("north", HOMECITY+"pebblestone9", "road");
   add_exit("south", HOMECITY+"pebblestone11", "road");
     add_exit("west", HOMECITY+"policestation1.c", "door");
   set_zone(CITYNAME);
   set_light(60);
}