/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/pawn";

setup()
{
set_storeroom( "/d/home/city/pawnstore" );
   set_short("The Pawn Shop");
   set_long("This is the pawn shop of "+CITYNAME+". It is here that you "
      +"can exchange items for money on a temporary basis. There "
      +"are steel bound display cases in the shop windows, and a "
      +"small metal sign rests on one of them. A "
      +"thick glass screen protects the pawn shop's owner. \n");
   add_item( ({"window", "shop window"}),
      "The shop windows are full of items which have been pawned "
      +"here. You suspect that a lot of the excess goods are sold "
      +"to local shops if thier owners do not claim them. \n");
   add_item( ({"case", "display case"}),
      "The display case is currently completely empty, but the "
      +"steel bands holding it shut ensure that nobody will be able "
      +"to steal the air which is inside it. \n");
   add_item( ({"screen", "counter"}),
      "The glass must be at least 6 inches thick, as the owner "
      +"looks like a goldfish in a bowl from here. \n");
   add_item( ({"owner", "dwarf", "person", "shop owner"}),
      "The shop owner is a greedy looking dwarf. You just bet that "
      +"he makes a lot of money here. \n");
   add_exit("south", HOMECITY+"mainstreet5", "door");
   set_zone("mid");
   set_light(60);
}