/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/room";

setup()
{
set_short("A short gravel path");
set_long("You are on short gravel path. To the south, a huge "
+"white marble building with a strange domed roof towers over "
+"you, and to the north you can see where the path rejoins "
+"Main Street.\n");
add_item( ({"building", "obsevratory", "huge building",
   "white building", "marble building"}),
"The building towers over you menacingly. There is something "
+"strange about its roof, but you cannot make it out "
+"from this angle. The front door of the building seems to "
+"be open, anyway.\n");
add_item( ({"path", "gravel path", "down"}),
"The path you are standing on is steep, short "
+"and covered in gravel. If you are really that curious "
+"about it, go visit your phsychiatrist.\n");
add_item( ({"Main Street", "main street", "street", "north"}),
"Main street is just north of here, and runs east to "
+"west while you stand south of it.\n");
add_exit("north", "mainstreet19", "road");
add_exit("south", "observatory", "gate");
set_zone("observatory");
set_light(80);
}