/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/pub";

object board;

void reset()
{
   if (!board) {
      board = clone_object("obj/misc/board");
      board->move(this_object());
      board->set_datafile("newbiepub");
   }
}

void dest_me()
{
   if (board) board->dest_me();
   ::dest_me();
}

setup()
{
   set_co_ord( ({ 0, 0, 0 }) );
   add_menu_item("Beer", "alcohol", 10, 0, 30, 30,
      "buy a pint of local beer. It tastes terrible, but you manage "+
      "to force it down your gullet",
      "buys a pint of the revolting local beer. They must be very "+
      "hard up before they resort to that vile brew");
   add_menu_item("Ale", "alcohol", 100, 0, 50, 50,
      "buy a flagon of ale, and down it rapidly",
      "buys a flagon of ale and drinks it quickly");
   add_menu_item("Best lager", "alcohol", 350, 0, 60, 60,
      "buy some of the best lager. You drink it all, then almost "+
      "choke to death on the bit of lime",
      "buys some fancy imported lager. What a show off. You are just "+
      "hoping they will choke on it when they do");
   add_menu_item("Wine", "alcohol", 1000, 0, 120, 120,
      "buy a bottle of good red wine, decork it, savour its pleasent "+
      "bouquet, then guzzle the lot",
      "buys a whole bottle of red wine, and proceeds to get at least "+
      "half of it in their mouth");
   add_menu_alias("ale", "Ale");
   add_menu_alias("beer", "Beer");
   add_menu_alias("lager", "Best lager");
   add_menu_alias("best lager", "Best lager");
   add_menu_alias("wine", "Wine");
   
   set_short("The "+CITYNAME+" Inn");
   set_long("You are in the "+CITYNAME+" Inn. It is a warm and friendly "
      +"local tavern, if a little upmarket for your taste. There is "
      +"a bar up against the north wall with a small sign on it, "
      +"and small clusters of tables scattered around the edge of "
      +"the room. It is moderately busy right now. A door to the "
      +"north will take you out onto Diamond Street. \n");
   add_item("bar",
      "The bar is made of polished teak, edged with brass "
      +"fittings.  At present, it is propping up several of the "
      +"locals, many of whom are trying to catch the bartenders "
      +"attention. \n");
   add_item( ({"tender", "bartender", "waiter"}),
      "The bartender moves rapidly about behind the bar, serving "
      +"drinks at an almost inhuman speed. Funny, though, no matter "
      +"how hard you try, you can never manage to catch his "
      +"attention. \n");
   add_item("table",
      "The tables are arranged round the edges of the room. As "
      +"far as you can see, all of them are occupied, even the one "
      +"reserved for teetotalers. \n");
   add_item( ({"teetotaler", "abstainer"}),
      "Don't be silly, there are none here! \n");
   add_item( ({"people", "crowd", "local"}),
      "All manner of people come here, although on the most part "
      +"they are quite genteel. A large cluster of men in smart "
      +"suits are drinking coolers in the corner, and several lone "
      +"females have draped themselves across the bar. \n");
   add_item( ({"woman", "women", "female", "lady", "ladies"}),
      "They are draped across the bar, obviously looking for some "
      +"company. You would oblige them, but thier hideousness makes "
      +"you believe that you could not do so and keep your lunch "
      +"down... \n");
   add_item( ({"door", "way out", "exit"}),
      "You can tell the door leads onto diamond street, as a large "
      +"flashing neon sign tells you so. \n");
   add_item( ({"neon sign", "flashing sign"}),
      "The neon sign isn't really there. You imagined it. \n");
   add_item( ({"street", "road", "diamond street", "Diamond Street"}),
      "Diamond street runs east/west through "+CITYNAME+". It is a "
      +"quiet, upmarket street, home to the rich and famous of the "
      +"city. A door to the north will take you onto it. \n");
   add_exit("north", HOMECITY+"diamondstreet6", "door");
   set_zone("newbie");
}