#include "path.h" inherit DEFMONSTER; setup() { set_level(3+random(3)); set_name("woman"); set_short("woman"); set_long("A citizen of "+CITYNAME+", this woman is "+ "out shopping.\n"); set_race("human"); set_main_plural("women"); set_class("fighter"); add_alias("woman"); add_plural("women"); set_max_hp(200+random(100)); set_al(10); set_gender(2); set_aggressive(0); adjust_money(random(100), "copper"); add_move_zone("mid"); add_move_zone("trader"); add_move_zone("newbie"); clone_object(ARMOURS+"robe.arm")->move(this_object()); init_equip(); load_chat(20, ({ 1, ":stops to pick some flowers.\n", 1, ":strolls along happily.\n", })); load_a_chat(50, ({ 1, ":tries to run away.\n", 1, "'Aaaargh!\n", })); }