#include "path.h" inherit DEFMONSTER; setup() { set_level(12+random(12)); set_name("wizard"); set_short("wizard"); set_long("A prestidigitator. Don't let him "+ "near any rabbits, or he will pull hats "+ "out of them. True wizards have a dislike for these false wizards..\n"); set_main_plural("wizards"); set_race("human"); set_class("wizard"); add_alias("magician"); set_gender(1); set_al(5); adjust_money(50+random(50), "copper"); set_aggressive(0); add_move_zone("mid"); add_move_zone("trader"); clone_object(ARMOURS+"pointedhat.arm")->move(this_object()); init_equip(); load_chat(20, ({ 1, ":mumbles something.\n", 1, ":produces a coin from a passerby's ear.\n", 1, ":stretches his fingers.\n", })); load_a_chat(90, ({ 3, "'I will blast you with a lighting bolt.\n", 3, "'I will fireball you!\n", 3, "'please don't! mercy!\n", 3, ":tries to flee away, but you hold him down.\n", })); }